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− | '''Rulebook Version 8.6.2''' replaced V8.6 'Sappy' as of October 7, 2024.
| + | <div class="mw-tabs"> |
| + | <ul> |
| + | <li><a href="#tab1">Tab 1</a></li> |
| + | <li><a href="#tab2">Tab 2</a></li> |
| + | <li><a href="#tab3">Tab 3</a></li> |
| + | </ul> |
| + | <div id="tab1"> |
| + | <p>Content for Tab 1.</p> |
| + | </div> |
| + | <div id="tab2"> |
| + | <p>Content for Tab 2.</p> |
| + | </div> |
| + | <div id="tab3"> |
| + | <p>Content for Tab 3.</p> |
| + | </div> |
| + | </div> |
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− | This changelog documents official clarification changes and rules adjustments as part of the "Sappy" revision cycle.
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− | | + | $(document).ready(function() { |
− | === General Changes ===
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− | * '''Quality of Life Updates'''
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− | ** Typo, capitalization, grammar, and wording fixes.
| + | </script> |
− | ** Layout and spacing changes.
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− | ** Table of Contents and Index updates.
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− | ** Standardization of Enchantment ranges.
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− | ** Reordering of Magic Items after Magic and Abilities sections.
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− | ** Reordering of Magic, Abilities, and Special Effects sections after Battlegames.
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− | | |
− | === Hit Locations ===
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− | '''Before''': A foot on the ground is not Wounded if struck below the ankle.
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− | '''Now''': A foot on the ground is not Wounded if struck below the ankle, and all effects of projectiles and Magic Balls are ignored.
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− | '''Before''': 2. Will not count as a hit and is invalid.
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− | '''Now''': 2. A strike to the head is invalid and will not count as a hit.
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− | '''Before''': 3. A Wounded arm may not wield Equipment, cast magic, carry anything, and must be kept out of combat.
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− | '''Now''': 3. A Wounded arm may carry equipment but may not wield Equipment or cast magic, and must be kept out of combat.
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− | | |
− | === Combat Notes ===
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− | '''Before''': If a person is wounded in an arm throwing a shot, or killed, shots they threw into motion before being struck still count as a hit if they land within a half second of being struck.
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− | '''Now''': If a person is wounded in an arm that is throwing a shot, or is killed, shots they threw into motion before being struck still count as a hit if the shot lands within a half second of the throwing arm being struck.
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− | '''Before''': Players may always choose to take a Death. Players who take a Death may not return to play except by respawning, may not activate any ‘on death’ Magic and Abilities such as True Grit.
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− | '''Now''': Players may always choose to take a Death. Players who take a Death may not return to play except by respawning, may not activate any ‘on death’ Magic and Abilities such as Phoenix Tears.
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− | | |
− | === Calling Your Shots ===
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− | * '''Addition''': Visually indicate that you are dead by placing your hand or weapon on or above your head.
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− | | |
− | === Armor Combat Rules ===
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− | * '''Addition''': A hit to armor from a weapon, Magic Ball, etc. with the Siege Special Effect.
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− | | |
− | === Equipment Adjustments ===
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− | '''Before''': Each end of a Double-Ended long weapon must be padded 1/3 the total length of the weapon.
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− | '''Now''': Each end of a Double-Ended long weapon must be padded 1/3 the total length of the weapon, continuous from the tip.
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− | '''Before''': Siege Weapons that fire a single projectile will kill a Player and Destroy all their carried equipment if the projectile touches a Player.
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− | '''Now''': Siege Weapons that fire a single projectile will impart the Siege special effect.
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− | | |
− | === Class Abilities ===
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− | '''Before''': Cancel (1st level ability in multiple classes)
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− | '''Now''': (Removed)
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− | '''Before''': Monk Armor: None
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− | '''Now''': Monk Armor: 1pt
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− | '''Before''': Resurrect: Target Dead player who has not moved from where they died.
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− | '''Now''': Resurrect: Target Dead player who has not moved more than 5' from where they died.
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− | | |
− | === Magic and Abilities ===
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− | '''Before''': Song of Deflection - Bearer does not receive Wounds from ammunition, thrown javelins, rocks, and throwing weapons.
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− | '''Now''': Bearer is unaffected by ammunition, thrown javelins, rocks, and throwing weapons. Engulfing effects from those objects, such as Pinning Arrow, do not affect the player.
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− | '''Before''': Fireball will have one of the following effects:
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− | 1. A weapon hit is destroyed.
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− | 2. A shield hit is subject to Shield Destroying.
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− | 3. Armor hit with Armor Points remaining is subject to Armor Destroying.
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− | 4. A player hit receives a Wounds Kill Wound to that hit location.
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− | '''Now''': Fireball will have one of the following effects:
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− | 1. A weapon hit is destroyed.
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− | 2. A shield hit is subject to Shield Destroying.
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− | 3. Armor hit with Armor Points remaining is subject to Armor Destroying.
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− | 4. A player hit dies.
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− | '''Before''': Greater Resurrect - Target Dead player who has not moved from where they died is returned to life.
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− | '''Now''': Greater Resurrect - Target Dead player who has not moved more than 5' from where they died is returned to life.
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− | | |
− | === Enchantments ===
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− | '''Before''': Enchantments on the player are retained upon death.
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− | '''Now''': Enchantments on the player are retained upon death except non-persistent enchantments.
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− | '''Before''': Undead Minion - Bearer does not die or respawn as normal.
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− | '''Now''': When the bearer dies, they must return to the caster. While enchanted, the caster gains Raise Dead (Unlimited) which can only be cast with the bearer as the target.
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− | | |
− | === Additional Archetypes ===
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− | * '''Guardian''' - Gain Imbue Shield (Touch) 1/Life (m) and Martyr (Other) 2/Life Charge x3 (ex).
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− | * '''Justicar''' - Gain Smite 1/Life Charge x10 (m). May not wield Shields.
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− | * '''Ruffian''' - Regain a use of Coup de Grace if you successfully cast Assassinate after killing a player with a thrown weapon.
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− | * '''Sniper''' - Gain Precision (Ambulant) (Unlimited) (ex).
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− | | |
− | == Conclusion ==
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− | These updates refine and clarify the rules, improving gameplay balance and consistency. If you have questions, please refer to the updated rulebook.
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