|
|
(3 intermediate revisions by one other user not shown) |
Line 1: |
Line 1: |
− | <noinclude>{{V9}}{{V9 Combat}}</noinclude>
| + | #REDIRECT [[V9: Declaring Death]] |
− | ====Calling Dead====
| + | [[Category: V9 Redirect Pages]] |
− | Calling Dead is the act of declaring oneself dead when it is caused by another player or [[V9: Effects|effect]], such as a [[V9: Wounds|wound]] to the torso. This is the typical form of death declaration.
| |
− | | |
− | Calling Dead may also occur before the actual killing blow as a good faith gesture or [[V9: Safety First|safety accommodation]] in a number of circumstances, including but not limited to the following:
| |
− | | |
− | #Players may call themselves dead when a strange interaction occurs and a decision is reached that the player should have died, or would have died, somewhere in the confusion. Sometimes untangling the result of an engagement is too difficult so a player might simply call themselves dead to acknowledge the ‘worst case scenario’.
| |
− | | |
− | #Players who are sensitive or otherwise averse to physical strikes may call themselves dead on the approach of an attacker to avoid being struck.
| |
− | | |
− | #Players who are at risk of a real-life medical or safety issue and need to quickly remove themselves from play but don’t want to use a [[V9: Safety|‘Safety’]] or [[V9: Hold|‘Hold’]] call to interrupt play.
| |
− | | |
− | In each of these instances, the attacker most likely to have caused the death of the player, if any, is considered to have dealt the killing blow, and may [[V9: Kill Trigger|activate]] any relevant abilities as though they had done so.
| |