Difference between revisions of "Sea Jinn"
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Latest revision as of 06:14, 4 April 2016
Contents
Description:
The Sea Jinn, informally known as Breezes to most sailors, are a race of near-incorporeal humanoids composed of magical water vapor. The Breezes sail the seas by hitching a ride within a sailor’s body, often to the victim’s complete surprise. Luckily, Breezes are not evil, and only indulge in this behavior to experience the sea through new perspectives. In times of danger, the Breeze can take temporary control of its host and even in the best of times, grants the host seemingly supernatural luck and skill.
Garb:
Stylish nautical gear, in Middle Eastern or Oriental style. Dark blue face paint with glitter.
Type:
Mystical Extra-Planar Humanoid
Q/M Ratio:
2/1
Armor:
None
Weapons:
One melee dagger or short sword
Immunities:
Control, Death School, Subdual School
Natural Lives:
3
Abilities & Traits:
- Incorporeal Only while using Possession.
- Innate Magical Ability: Possession (1/life) May switch hosts if current host is slain, or if the Jinn is slain in combat.
- Innate Magical Ability: Blend (unlimited) Aquatic version.
- Innate Magical Ability: Teleport (4/life) Self and host move as one player
- Innate Magical Ability: Messenger (unlimited)
- Vulnerability: Bound (Host) Must remain within 20 feet of one player (the Host) at all times. If not within 20 feet of Host, the Breeze instantly Passes Without Trace to the Host’s side.
Levels:
None