Difference between revisions of "Wound"
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;Slash: A valid slash must be percussive (contact with an audible pop) and stop on or deflect off the victim. | ;Slash: A valid slash must be percussive (contact with an audible pop) and stop on or deflect off the victim. | ||
− | ;Stab: A valid stab | + | ;Stab: A valid stab must strike with the tip and stop on or deflect off the victim. |
− | These requirements do not apply to [[projectile | + | These requirements do not apply to [[projectile]] weapons. Any contact from the [[Strike-Legal]] portion of a projectile weapon will cause a Wound unless otherwise noted. |
Some contacts which partially fulfill the above criteria are listed here as examples of invalid shots. | Some contacts which partially fulfill the above criteria are listed here as examples of invalid shots. | ||
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[[Category:Rulebook Terms]] | [[Category:Rulebook Terms]] | ||
[[Category:Amtgard Terms]] | [[Category:Amtgard Terms]] | ||
+ | [[Category:Combat Rules]] |
Latest revision as of 22:22, 25 July 2018
Wounds may be inflicted by contacting a Hit Location with the Strike-Legal portion of a Weapon. Shots from Melee Weapons fall into two broad categories:
- Slash
- A valid slash must be percussive (contact with an audible pop) and stop on or deflect off the victim.
- Stab
- A valid stab must strike with the tip and stop on or deflect off the victim.
These requirements do not apply to projectile weapons. Any contact from the Strike-Legal portion of a projectile weapon will cause a Wound unless otherwise noted.
Some contacts which partially fulfill the above criteria are listed here as examples of invalid shots.
Examples of Invalid Shots
- Grazes
- Slashes that are neither percussive nor stop/deflect.
- Draw Cuts
- Stabs which fail to strike with the tip. These contacts slide against a victim instead of impacting cleanly.
- Pushes
- These contacts are pushed into or slid against a victim after the initial motion was completely blocked and the initial motion had stopped.