Difference between revisions of "Fog (Terrain)"

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{{Out of Date}}
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A type of [[Terrain]]. Text from [[By Night They Dance]].
 
A type of [[Terrain]]. Text from [[By Night They Dance]].
 
===Description===
 
===Description===
Foggy areas serve much the same function as [[Darkness|Dark]] areas, only to a lesser extent. Fog can be simulated by gray ribbons marking out the chosen zone, then alerting the players to the effects. All the rules for Darkness apply in the Fog, with a few minor adjustments.  
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Foggy areas serve much the same function as [[Darkness|Dark]] areas, only to a lesser extent. Fog can be simulated by grey ribbons marking out the chosen zone, then alerting the players to the effects. All the rules for Darkness apply in the Fog, with a few minor adjustments.  
 
*1) [[Light Sources]] do not function in the Fog, therefore everyone must walk, unless a specifically-immune Monster.
 
*1) [[Light Sources]] do not function in the Fog, therefore everyone must walk, unless a specifically-immune Monster.
 
*2) A Fog area may be cleared by the ''[[Wind]]'' spell for a 500 count.
 
*2) A Fog area may be cleared by the ''[[Wind]]'' spell for a 500 count.
  
 
''Monsters with the [[Fog Form]] ability can bring Fog to an area.''
 
''Monsters with the [[Fog Form]] ability can bring Fog to an area.''
[[Category: Terrain]]
 

Latest revision as of 22:40, 7 May 2018

Notice

The following rules are from an out of date rule-set

A type of Terrain. Text from By Night They Dance.

Description

Foggy areas serve much the same function as Dark areas, only to a lesser extent. Fog can be simulated by grey ribbons marking out the chosen zone, then alerting the players to the effects. All the rules for Darkness apply in the Fog, with a few minor adjustments.

  • 1) Light Sources do not function in the Fog, therefore everyone must walk, unless a specifically-immune Monster.
  • 2) A Fog area may be cleared by the Wind spell for a 500 count.

Monsters with the Fog Form ability can bring Fog to an area.