Difference between revisions of "Nerf Herder"

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(New page: This is not a santioned Monster it is included here for wacky quest and amusment's sake. Blame Meggido, I always do. Description: A nerf herder is a lower class outdoorsman who spends his...)
 
 
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This is not a santioned Monster it is included here for wacky quest and amusment's sake. Blame Meggido, I always do.
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==Nerf Herder==
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This is not a santioned [[Monster]] it is included here for wacky quest and amusment's sake. Blame [[Meggido]], I always do.
  
Description: A nerf herder is a lower class outdoorsman who spends his days safeguarding the nerfs on various planets across the universe. They can best be compared to the American cowboy or shepherds of old in their steadfast pursuit of an independent lifestyle. They generally wear old, worn out work clothes and carry simple projectile weapons as well as staves they use to drive obstinate nerfs out of their hiding places. Due to their significant skills in fieldcraft and gunplay, as well as not having the resources to bathe and change their clothes often, the rest of the "civilized" universe looks down upon them.
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===Description:===
Examples: Han Solo
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A nerf herder is a lower class outdoorsman who spends his days safeguarding the nerfs on various planets across the universe. They can best be compared to the American cowboy or shepherds of old in their steadfast pursuit of an independent lifestyle. They generally wear old, worn out work clothes and carry simple projectile weapons as well as staves they use to drive obstinate nerfs out of their hiding places. Due to their significant skills in fieldcraft and gunplay, as well as not having the resources to bathe and change their clothes often, the rest of the "civilized" universe looks down upon them.
Garb: Black vests, beige pants, white shirts, cowboy hats.
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====Examples:====
Weapons: Crossbows, Staves
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Han Solo
Armor: None
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===Garb:===
Natural Lives: 3
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Black vests, beige pants, white shirts, cowboy hats.
Q/M Ratio: 1/1 (QUEST)
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===Weapons:===
Type: Mystical Humanoid
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Crossbows, Staves
Immunities: Subdual, Reason
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===Armor:===
Traits and Abilities:
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None
Innate Abilities:
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===Natural Lives:===
Vulnerabilities: Bathing
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3
Levels:
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===Q/M Ratio:===
1st- 1 Additional Life
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1/1 (QUEST)
2nd- Rustle-Up Nerf(1/life)
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===Type:===
3rd- May Wear 2 pts of Nerf-Herding Armor (1/life)
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Mystical Humanoid
4th- Sluff Nerf
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===Immunities:===
5th- Rustle-Up Nerf (3/life)
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Subdual, Reason
6th- Fight While Rustling-Up Nerf (Unlimited; see note below)
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===Traits and Abilities:===
Note: “Fight While Rustling-Up Nerf” allows the Nerf-Herder to Fight whilst Rustling-Up Nerfs.
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====Vulnerabilities:==== Bathing
Nerf-Herding Armor Nerf-Herding armor is effective only against weapons with visible foam (e.g. stocking-covered weapons).
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==Levels:==
Rustle-Up Nerf As per Scout Tracking, but only for Nerfs.
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*1st- 1 Additional Life
Sluff Nerf Allows Nerf-Herder to ignore all shots from weapons made of foam. Good luck with that.
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*2nd- Rustle-Up Nerf(1/life)
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*3rd- May Wear 2 pts of Nerf-Herding Armor (1/life)
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*4th- Sluff Nerf
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*5th- Rustle-Up Nerf (3/life)
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*6th- Fight While Rustling-Up Nerf (Unlimited; see note below)
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===Note:===
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*"Fight While Rustling-Up Nerf" allows the Nerf-Herder to Fight whilst Rustling-Up Nerfs.
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*Nerf-Herding Armor Nerf-Herding armor is effective only against weapons with visible foam (e.g. stocking-covered weapons).
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*Rustle-Up Nerf As per Scout Tracking, but only for Nerfs.
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*Sluff Nerf Allows Nerf-Herder to ignore all shots from weapons made of foam. Good luck with that.

Latest revision as of 23:16, 12 November 2007

Nerf Herder

This is not a santioned Monster it is included here for wacky quest and amusment's sake. Blame Meggido, I always do.

Description:

A nerf herder is a lower class outdoorsman who spends his days safeguarding the nerfs on various planets across the universe. They can best be compared to the American cowboy or shepherds of old in their steadfast pursuit of an independent lifestyle. They generally wear old, worn out work clothes and carry simple projectile weapons as well as staves they use to drive obstinate nerfs out of their hiding places. Due to their significant skills in fieldcraft and gunplay, as well as not having the resources to bathe and change their clothes often, the rest of the "civilized" universe looks down upon them.

Examples:

Han Solo

Garb:

Black vests, beige pants, white shirts, cowboy hats.

Weapons:

Crossbows, Staves

Armor:

None

Natural Lives:

3

Q/M Ratio:

1/1 (QUEST)

Type:

Mystical Humanoid

Immunities:

Subdual, Reason

Traits and Abilities:

====Vulnerabilities:==== Bathing

Levels:

  • 1st- 1 Additional Life
  • 2nd- Rustle-Up Nerf(1/life)
  • 3rd- May Wear 2 pts of Nerf-Herding Armor (1/life)
  • 4th- Sluff Nerf
  • 5th- Rustle-Up Nerf (3/life)
  • 6th- Fight While Rustling-Up Nerf (Unlimited; see note below)

Note:

  • "Fight While Rustling-Up Nerf" allows the Nerf-Herder to Fight whilst Rustling-Up Nerfs.
  • Nerf-Herding Armor Nerf-Herding armor is effective only against weapons with visible foam (e.g. stocking-covered weapons).
  • Rustle-Up Nerf As per Scout Tracking, but only for Nerfs.
  • Sluff Nerf Allows Nerf-Herder to ignore all shots from weapons made of foam. Good luck with that.