Difference between revisions of "Headhunter"
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(New page: Description: Tribes of Headhunters have lived in the islands since before the arrival of civilized men. These savages dwell in thatched-roof huts, gather fruits and nuts, and ritualistica...) |
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− | + | ==Headhunter== | |
+ | ===Description:=== | ||
Tribes of Headhunters have lived in the islands since before the arrival of civilized men. These savages dwell in thatched-roof huts, gather fruits and nuts, and ritualistically devour the slain of their enemies. The language of Headhunters is a series of animal sounds, unintelligible gibberish and war howls. | Tribes of Headhunters have lived in the islands since before the arrival of civilized men. These savages dwell in thatched-roof huts, gather fruits and nuts, and ritualistically devour the slain of their enemies. The language of Headhunters is a series of animal sounds, unintelligible gibberish and war howls. | ||
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+ | ===Garb:=== | ||
Grass skirts, tribal face paint, bone jewelry. Babble madly in shrill gibberish. | Grass skirts, tribal face paint, bone jewelry. Babble madly in shrill gibberish. | ||
− | Type: | + | ===Type:=== |
− | + | [[Standard]] [[Humanoid]] | |
− | Standard [[Humanoid]] | + | ===Q/M Ratio:=== |
− | Q/M Ratio: | ||
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1/1 | 1/1 | ||
− | Armor: | + | ===[[Armor]]:=== |
− | + | May carry a large shield | |
− | May carry a large | + | ===Weapons:=== |
− | Weapons: | + | Any spear, rocks, throwing weapons, any club |
− | + | ===Immunities:=== | |
− | Any spear, rocks, | + | [[Control]] |
− | Immunities: | + | ===Natural Lives:=== |
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− | Control | ||
− | Natural Lives: | ||
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3 | 3 | ||
− | Abilities & Traits: | + | ===Abilities & Traits:=== |
− | + | *[[Innate Ability]]: [[Poison Weapon]] (1/game) | |
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− | 5th Gains Innate Ability: [[Improve Weapon]] (1/game) | + | ==Levels:== |
+ | *1st* As above | ||
+ | *2nd* May go [[Berserk]] on one life (player’s choice) | ||
+ | *3rd* Gains [[Magic-Like Ability]]: [[Sleep]] (1/life) | ||
+ | *4th* +1 Natural Lives (total 4), May now use javelins | ||
+ | *5th* Gains [[Innate Ability]]: [[Improve Weapon]] (1/game) | ||
+ | *6th* Gains [[Innate Ability]]: [[Steal Life]] (1/game), Gains [[Innate Ability]]: [[Camouflage]] (1/life) Not while Berserk. | ||
− | + | ------------ | |
+ | [[Monster List]] | ||
+ | [[Category: 1/1 Monsters]] |
Latest revision as of 01:36, 1 December 2009
Contents
Headhunter
Description:
Tribes of Headhunters have lived in the islands since before the arrival of civilized men. These savages dwell in thatched-roof huts, gather fruits and nuts, and ritualistically devour the slain of their enemies. The language of Headhunters is a series of animal sounds, unintelligible gibberish and war howls.
Garb:
Grass skirts, tribal face paint, bone jewelry. Babble madly in shrill gibberish.
Type:
Q/M Ratio:
1/1
Armor:
May carry a large shield
Weapons:
Any spear, rocks, throwing weapons, any club
Immunities:
Natural Lives:
3
Abilities & Traits:
- Innate Ability: Poison Weapon (1/game)
Levels:
- 1st* As above
- 2nd* May go Berserk on one life (player’s choice)
- 3rd* Gains Magic-Like Ability: Sleep (1/life)
- 4th* +1 Natural Lives (total 4), May now use javelins
- 5th* Gains Innate Ability: Improve Weapon (1/game)
- 6th* Gains Innate Ability: Steal Life (1/game), Gains Innate Ability: Camouflage (1/life) Not while Berserk.