Difference between revisions of "Conversion"
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*[[Vampire]](1/life) (This ability may be removed at the Reeve's option for standard battlegames) Players protected from or immune to Disease are immune to this ability. | *[[Vampire]](1/life) (This ability may be removed at the Reeve's option for standard battlegames) Players protected from or immune to Disease are immune to this ability. | ||
*[[Werewolf]](unlimited) This ability should be removed for normal battlegames. May be used while [[Berserk]]. If allowed in the game, treat the Q/M Ratio as 6/1. | *[[Werewolf]](unlimited) This ability should be removed for normal battlegames. May be used while [[Berserk]]. If allowed in the game, treat the Q/M Ratio as 6/1. | ||
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+ | [[Category:Monster Traits]][[Category:Dor Un Avathar Terms]] |
Latest revision as of 03:50, 4 April 2016
Description from the Dor Un Avathar
Matierals: Copies of the converted Monster.
Effects: A victim slain by a creature with this ability rises as a nearly identical Monster on their next life and serves the killing Monsters team until slain. Once this life is lost, the player resumes the game on his original team as his original class with one fewer life remaining.
Limitations: This ability should be removed for regular, non-Quest battlegames unless dictated otherwise by the Reeve. Only the original Monster possesses this power, unless the scenario dictates otherwise. (In other words, Converted Monsters do not convert other players.)
Monsters with the power of conversion
- Ghoul
- Vampire(1/life) (This ability may be removed at the Reeve's option for standard battlegames) Players protected from or immune to Disease are immune to this ability.
- Werewolf(unlimited) This ability should be removed for normal battlegames. May be used while Berserk. If allowed in the game, treat the Q/M Ratio as 6/1.