Difference between revisions of "Headhunter"
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Latest revision as of 01:36, 1 December 2009
Contents
Headhunter
Description:
Tribes of Headhunters have lived in the islands since before the arrival of civilized men. These savages dwell in thatched-roof huts, gather fruits and nuts, and ritualistically devour the slain of their enemies. The language of Headhunters is a series of animal sounds, unintelligible gibberish and war howls.
Garb:
Grass skirts, tribal face paint, bone jewelry. Babble madly in shrill gibberish.
Type:
Q/M Ratio:
1/1
Armor:
May carry a large shield
Weapons:
Any spear, rocks, throwing weapons, any club
Immunities:
Natural Lives:
3
Abilities & Traits:
- Innate Ability: Poison Weapon (1/game)
Levels:
- 1st* As above
- 2nd* May go Berserk on one life (player’s choice)
- 3rd* Gains Magic-Like Ability: Sleep (1/life)
- 4th* +1 Natural Lives (total 4), May now use javelins
- 5th* Gains Innate Ability: Improve Weapon (1/game)
- 6th* Gains Innate Ability: Steal Life (1/game), Gains Innate Ability: Camouflage (1/life) Not while Berserk.