Difference between revisions of "Definition of Immunities"
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For example, having an immunity to traps would cause you to not be effected by traps. Immunity to poison, prevents you from dying in 100 count from poison. | For example, having an immunity to traps would cause you to not be effected by traps. Immunity to poison, prevents you from dying in 100 count from poison. | ||
− | List of immunities (for standard classes): | + | ===List of immunities (for standard classes):=== |
− | [[Control]]<BR> | + | *[[Control]]<BR> |
− | [[Death]] (It means death magic)<BR> | + | *[[Death]] (It means death magic)<BR> |
− | [[Flame]]<BR> | + | *[[Flame]]<BR> |
− | [[Poison]]<BR> | + | *[[Poison]]<BR> |
− | [[Subdual]]<BR> | + | *[[Subdual]]<BR> |
− | [[Trap]]s<BR> | + | *[[Trap]]s<BR> |
'''Glossary definition of [[immunity]]''' | '''Glossary definition of [[immunity]]''' |
Revision as of 20:19, 8 October 2009
Having an immunity does what one would expect. You can not be harmed by that specific thing.
For example, having an immunity to traps would cause you to not be effected by traps. Immunity to poison, prevents you from dying in 100 count from poison.
List of immunities (for standard classes):
Glossary definition of immunity