Difference between revisions of "Neanderthal"
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===Description:=== | ===Description:=== | ||
The Neanderthal of Amtgard live in remote seclusion, far from the modern contrivances of civilization. These peaceful brutes eke out a meager existence by hunting and foraging in the wild. Their [[clothing]] is the crudest form, made from the furs of past meals, and their [[weaponry]] is nothing more than sharp sticks, heavy logs and rocks. Neanderthals can communicate with one another, but do not speak intelligently or intelligibly, making animal sounds, grunts, and bestial howls to convey meaning. Their fear of lightning and fire is legendary, as they can not master the forces of Nature on their own. | The Neanderthal of Amtgard live in remote seclusion, far from the modern contrivances of civilization. These peaceful brutes eke out a meager existence by hunting and foraging in the wild. Their [[clothing]] is the crudest form, made from the furs of past meals, and their [[weaponry]] is nothing more than sharp sticks, heavy logs and rocks. Neanderthals can communicate with one another, but do not speak intelligently or intelligibly, making animal sounds, grunts, and bestial howls to convey meaning. Their fear of lightning and fire is legendary, as they can not master the forces of Nature on their own. | ||
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[[Category:Monsters]] | [[Category:Monsters]] | ||
+ | [[category: 1/1 Monsters]] |
Revision as of 15:58, 13 July 2009
Contents
Description:
The Neanderthal of Amtgard live in remote seclusion, far from the modern contrivances of civilization. These peaceful brutes eke out a meager existence by hunting and foraging in the wild. Their clothing is the crudest form, made from the furs of past meals, and their weaponry is nothing more than sharp sticks, heavy logs and rocks. Neanderthals can communicate with one another, but do not speak intelligently or intelligibly, making animal sounds, grunts, and bestial howls to convey meaning. Their fear of lightning and fire is legendary, as they can not master the forces of Nature on their own.
Garb:
Furs, bones, mud, and skin!
Type:
Q/M Ratio:
1/1
Armor:
1 point Natural
Weapons:
Melee Dagger, Short, javelins, rocks
Immunities:
Poison
Natural Lives:
3
Abilities & Traits:
- Strong
- Vulnerability: Aversion (Fire)
Levels:
- 1st* As above
- 2nd* +1 Natural Lives (total 4)
- 3rd* Gains Immunity: Disease
- 4th* +1 point Natural armor (total 2)
- 5th* Gains Immunity: Subdual
- 6th* +1 point of Natural armor (total 3)