Difference between revisions of "Hallowed ground"

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'''Hallowed Ground'''
+
'''Hallowed Ground''' (FE, Spirit)
  
(FE, Spirit)
+
'''Materials'''<br>
 
+
10 ft. cloth
'''Materials'''
 
 
 
10 ft. cloth
 
 
 
'''Incant'''
 
  
 +
'''Incant'''<br>
 
Lay cloth out in circle, repeat x2 “No weapons can be raised herein, soothe your
 
Lay cloth out in circle, repeat x2 “No weapons can be raised herein, soothe your
 
injuries, allay your fears. For all who enter, peace is had, none may fight on
 
injuries, allay your fears. For all who enter, peace is had, none may fight on
 
Hallowed Ground.”
 
Hallowed Ground.”
  
'''Effect'''
+
'''Effect'''<br>
 
+
Persons within the circle may take no hostile action towards anyone else, and may
Persons within the circle may take no hostile action towards anyone else, and may
 
 
not take any action at all towards members of other teams. Persons within the
 
not take any action at all towards members of other teams. Persons within the
 
circle are immune to attacks by anybody within 20ft of the circle. While in the  
 
circle are immune to attacks by anybody within 20ft of the circle. While in the  
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a Hallowed Ground.
 
a Hallowed Ground.
  
'''Notes'''
+
'''Notes'''<br>
 
+
Has no effect on items or natural armor. Will only heal a wound on a player; has  
Has no effect on items or natural armor. Will only heal a wound on a player; has  
 
 
no effect on monsters.
 
no effect on monsters.
  
'''Who Gets This'''
+
'''Who Gets This'''<br>
 
 
 
6th level [[Healer]]
 
6th level [[Healer]]
 +
[[Category:Rulebook Terms]] [[Category:Spirt Magic]] [[Category:Healer Magic]]

Revision as of 23:38, 4 March 2009

Hallowed Ground (FE, Spirit)

Materials
10 ft. cloth

Incant
Lay cloth out in circle, repeat x2 “No weapons can be raised herein, soothe your injuries, allay your fears. For all who enter, peace is had, none may fight on Hallowed Ground.”

Effect
Persons within the circle may take no hostile action towards anyone else, and may not take any action at all towards members of other teams. Persons within the circle are immune to attacks by anybody within 20ft of the circle. While in the circle each player must count to twenty out loud cyclically. Each time twenty has been counted, the player heals a single wound. Any player from any team may enter a Hallowed Ground.

Notes
Has no effect on items or natural armor. Will only heal a wound on a player; has no effect on monsters.

Who Gets This
6th level Healer