Difference between revisions of "Astral Adventures"
(New page: A book describing guidelines and ideas for campaign style Battle Games. After many months of play testing, and the input of several of our members, I am pleased to present to you the Seco...) |
LucasTheLost (talk | contribs) |
||
Line 5: | Line 5: | ||
Astral Adventures was written in an effort to create a questing environment that encouraged roleplay. It has proven to be an excellent vehicle for RP and has helped to re-energize the quests of our land. | Astral Adventures was written in an effort to create a questing environment that encouraged roleplay. It has proven to be an excellent vehicle for RP and has helped to re-energize the quests of our land. | ||
− | I would once again like to thank those that helped with the creation and revision of this work. Many concepts within this book were influenced by the work of Lord-Abbot Katzushima. The revision process was aided by several members of Astral Winds, most notably: Lord Pyro, Verick Mercades the White, Coga Higiro and Master Puppet. Thanks to all of the above for your contributions! | + | I would once again like to thank those that helped with the creation and revision of this work. Many concepts within this book were influenced by the work of Lord-Abbot [[Katzushima]]. The revision process was aided by several members of Astral Winds, most notably: Lord [[Pyro]], [[Verick Mercades]] the White, [[Coga Higiro]] and Master [[Puppet]]. Thanks to all of the above for your contributions! |
− | Please note that this book is not a rulebook by itself, but a Quest Supplement for the | + | Please note that this book is not a rulebook by itself, but a Quest Supplement for the fine rulebook created by the Amtgard 7 publishing group. These rules are for specialized campaigns and events, and should not be used for ordinary battlegames. |
Good Luck and Enjoy!<br> | Good Luck and Enjoy!<br> | ||
Line 13: | Line 13: | ||
[[Astral Winds]], [[Dragonspine]]<br> | [[Astral Winds]], [[Dragonspine]]<br> | ||
− | + | http://www.astralwinds.net/astraladventures.pdf | |
====[[Sir]] [[GoldCrest]] on Astral Adventures==== | ====[[Sir]] [[GoldCrest]] on Astral Adventures==== | ||
It's got a bit of this and that thrown in from all over. I know it's been farmed out to a few lands that have shown interest. This isn't dictated by lands like Amt-risk and gives a bit more for the individual, while adding a little something in there for everyone from rookies to nobles. | It's got a bit of this and that thrown in from all over. I know it's been farmed out to a few lands that have shown interest. This isn't dictated by lands like Amt-risk and gives a bit more for the individual, while adding a little something in there for everyone from rookies to nobles. |
Revision as of 21:53, 6 September 2007
A book describing guidelines and ideas for campaign style Battle Games.
After many months of play testing, and the input of several of our members, I am pleased to present to you the Second Edition of Astral Adventures.
Astral Adventures was written in an effort to create a questing environment that encouraged roleplay. It has proven to be an excellent vehicle for RP and has helped to re-energize the quests of our land.
I would once again like to thank those that helped with the creation and revision of this work. Many concepts within this book were influenced by the work of Lord-Abbot Katzushima. The revision process was aided by several members of Astral Winds, most notably: Lord Pyro, Verick Mercades the White, Coga Higiro and Master Puppet. Thanks to all of the above for your contributions!
Please note that this book is not a rulebook by itself, but a Quest Supplement for the fine rulebook created by the Amtgard 7 publishing group. These rules are for specialized campaigns and events, and should not be used for ordinary battlegames.
Good Luck and Enjoy!
Baron Defender Squire Gorin
Astral Winds, Dragonspine
http://www.astralwinds.net/astraladventures.pdf
Sir GoldCrest on Astral Adventures
It's got a bit of this and that thrown in from all over. I know it's been farmed out to a few lands that have shown interest. This isn't dictated by lands like Amt-risk and gives a bit more for the individual, while adding a little something in there for everyone from rookies to nobles.