Difference between revisions of "Paladin"

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a  [[Class]]
 
a  [[Class]]
 
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===From the [[7.2]] [[Rulebook]]===
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[[Image:Paladinheraldry.gif|thumb|Circa [[6.0]]]]
 
The perfect good guy comes to save the day. Paladins exist in the myths and legends of all cultures. Be it the Geatlander Beowulf
 
The perfect good guy comes to save the day. Paladins exist in the myths and legends of all cultures. Be it the Geatlander Beowulf
 
slaying Grendel or the Norse god Thor battling the Midgaard Serpent, Paladins have been with us since prehistory.
 
slaying Grendel or the Norse god Thor battling the Midgaard Serpent, Paladins have been with us since prehistory.

Revision as of 14:59, 25 October 2008

a Class

From the 7.2 Rulebook

Circa 6.0

The perfect good guy comes to save the day. Paladins exist in the myths and legends of all cultures. Be it the Geatlander Beowulf slaying Grendel or the Norse god Thor battling the Midgaard Serpent, Paladins have been with us since prehistory.

Examples:

Joan of Arc, Galahad, Bovide, King Arthur, Roland,Percival, the Twelve Peers of France, Don Quixote, Arcite,Palamon, Dietrich von Bern

Garb:

Must wear a white belt and have a White Phoenix openly displayed on clothing or Armor. Paladin symbols must be at least 5 inches by 5 inches.

Requirement:

Must have been a Knight for 12 weeks before they can begin accumulating credits.

Armor:

4 points

Shields:

Large Shield

Weapons:

All melee, javelins

Immunities:

Immunity to Subdual

Lives:

4

Abilities & Traits:

Level


Check out the Class or Abilities and Traits pages for more information.