Difference between revisions of "Item (V7)"

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''From the [[Rulebook]] [[Glossary]]:''<br>
 
''From the [[Rulebook]] [[Glossary]]:''<br>
A single object is considered to be any item whose parts are not easily usable independently. (A sword, a shield, a throwing weapon, etc.). This requires a substantial connection to be made between all parts of an object i.e. a cord connecting a breastplate to a greave does not constitute a single object but a full suit of plate would. This applies to [[magic]] that refers to targeting a single object and does not override any other rules governing how a specific magic or type of magic interacts with other specific objects. I.e. [[Mend]] only repairing a single point of [[armor]] in a single hit location.
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A single object is considered to be any item whose parts are not easily usable independently. (A [[sword]], a [[shield]], a [[throwing weapon]], etc.). This requires a substantial connection to be made between all parts of an object i.e. a cord connecting a breastplate to a greave does not constitute a single object but a full suit of plate would. This applies to [[magic]] that refers to targeting a single object and does not override any other rules governing how a specific magic or type of magic interacts with other specific objects. I.e. [[Mend]] only repairing a single point of [[armor]] in a single hit location.
  
 
[[Category: Amtgard Terms]] [[Category: Amtgard Things]] [[Category: Glossary Terms]] [[Category: Rulebook Terms]]
 
[[Category: Amtgard Terms]] [[Category: Amtgard Things]] [[Category: Glossary Terms]] [[Category: Rulebook Terms]]

Revision as of 13:12, 28 August 2008

From the Rulebook Glossary:
A single object is considered to be any item whose parts are not easily usable independently. (A sword, a shield, a throwing weapon, etc.). This requires a substantial connection to be made between all parts of an object i.e. a cord connecting a breastplate to a greave does not constitute a single object but a full suit of plate would. This applies to magic that refers to targeting a single object and does not override any other rules governing how a specific magic or type of magic interacts with other specific objects. I.e. Mend only repairing a single point of armor in a single hit location.