Difference between revisions of "Natural Invulnerable Armor"
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A Type of [[Armor]] | A Type of [[Armor]] | ||
− | === | + | ===Description from the [[Dor Un Avathar]]=== |
Must be [[Mend|Mended]] instead of [[Heal|Healed]], but otherwise has the abilities of both Natural and Invulnerable type armors. Monsters with a [[Heal Trait]] (such as [[Ice Heal]] or [[Stone Heal]]) can regain their Natural Invulnerable armor at the rate of one point per sectional location per use of their ability. (ex.: it would take three Mends to heal a wounded [[Gargoyle]] and restore both points of its armor to a single leg.) | Must be [[Mend|Mended]] instead of [[Heal|Healed]], but otherwise has the abilities of both Natural and Invulnerable type armors. Monsters with a [[Heal Trait]] (such as [[Ice Heal]] or [[Stone Heal]]) can regain their Natural Invulnerable armor at the rate of one point per sectional location per use of their ability. (ex.: it would take three Mends to heal a wounded [[Gargoyle]] and restore both points of its armor to a single leg.) | ||
===Listing of Critters with Natural Invulnerable Armor=== | ===Listing of Critters with Natural Invulnerable Armor=== | ||
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+ | [[Category:Dor Un Avathar Terms]] [[Category: Rulebook Terms]] |
Revision as of 18:39, 24 August 2008
Natural Invulnerable Armor
A Type of Armor
Description from the Dor Un Avathar
Must be Mended instead of Healed, but otherwise has the abilities of both Natural and Invulnerable type armors. Monsters with a Heal Trait (such as Ice Heal or Stone Heal) can regain their Natural Invulnerable armor at the rate of one point per sectional location per use of their ability. (ex.: it would take three Mends to heal a wounded Gargoyle and restore both points of its armor to a single leg.)