Difference between revisions of "Raider"

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''a non-standard [[Class]]''
 
''a non-standard [[Class]]''
  
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*b. They and their equipment are immune to all non-spirit magic. (T)
 
*b. They and their equipment are immune to all non-spirit magic. (T)
 
*c. Their equipment is indestructible by any means. (T)
 
*c. Their equipment is indestructible by any means. (T)
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===Notes===
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This class was voted out of the Rules of Play by the Circle of Monarchs during [[Clan]] XXV, 2008.
 
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Check out the [[Class]] or [[Abilities and Traits]] pages for more information.
 
Check out the [[Class]] or [[Abilities and Traits]] pages for more information.
  
 
[[Category:Rulebook Terms]]
 
[[Category:Rulebook Terms]]

Revision as of 18:26, 30 July 2008

a non-standard Class

From the 7.2 Rulebook

Someone may optionally play raider during his or her first four weeks in Amtgard instead of a normal class. It gives them a power boost and lets them learn only a few rules at a time.

Garb:

Black and white or headband.

Requirement:

May only be played if the player has a combined total of four credits or less

Weapons:

Dagger, short, long, reach

Shield:

Large Shield

Armor:

None

Limitations:

May not carry enchantments.

Lives:

5

Abilities & Traits:

  • a. Have two points of Protect on them each life. Cannot be dispelled. (T)
  • b. They and their equipment are immune to all non-spirit magic. (T)
  • c. Their equipment is indestructible by any means. (T)

Notes

This class was voted out of the Rules of Play by the Circle of Monarchs during Clan XXV, 2008.


Check out the Class or Abilities and Traits pages for more information.