Difference between revisions of "Sea Hag"
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Revision as of 16:18, 18 June 2008
Contents
Description:
Of grim demeanor and horrible visage, the Sea Hags rule their own pathetic aquatic fiefdoms with iron claws and venomous witchery. Whether these malignant witches were once human or spawned whole from some demonic beast is amatter of conjecture, but suffice to say their evil intentions are rivaled only by the ugliness of their faces.
Garb:
Tattered robes of dark green or gray, green face paint, unkempt black wig or hairstyle.
Type:
Q/M Ratio:
4/1
Armor:
2 points Natural
Weapons:
Two melee daggers or short swords (Natural)
Immunities:
Disease, Poison, Subdual
Natural Lives:
3
Abilities & Traits:
- Aquatic
- Lair
- Lightning Heal
- Magic-Caster: (Wizard) Sea Hags practice magic as a Wizard of the same level.
- Regeneration Only in Lair.
- Strong
- Tough
- Innate Magical Ability: Farsight (1/game)
Levels:
- 1st* As above
- 2nd* Gains Innate Magical Ability: Fear (1/game)
- 3rd* Gains Spell Mastery Trait, May now use a polearm instead of Natural weapons.
- 4th* Farsight becomes (2/game) The Hag may choose a different spell each use.
- 5th* Fear becomes (1/life)
- 6th* Farsight becomes (1/life) Otherwise, as 4th level