Difference between revisions of "Deep Dweller Elf"

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===Description===
 
===Description===
 
Deep Dweller Elves are the descendants of Common Sylvan Elves. Long ago, they were driven out of the High Elven cities and forced underground because of their worship of evil gods. Deep Dweller Elves take great pleasure at the destruction of anything good or bright, especially their surface dwelling cousins and their arboreal homelands.
 
Deep Dweller Elves are the descendants of Common Sylvan Elves. Long ago, they were driven out of the High Elven cities and forced underground because of their worship of evil gods. Deep Dweller Elves take great pleasure at the destruction of anything good or bright, especially their surface dwelling cousins and their arboreal homelands.
 
Another term for Deep Dweller Elves is Drow.  Drow are taken from the fantasy rpg known as Dungeons and Dragons.  In Amtgard there exist several Drow personas, many originating from the Chicago area, including the Drow House: [[Xar'zinth Guy'ya]] which is under the control of Ilharess [[Narewien de Silva]]
 
  
 
===Garb===
 
===Garb===

Revision as of 23:55, 17 April 2008

Deep Dweller Elf

Description

Deep Dweller Elves are the descendants of Common Sylvan Elves. Long ago, they were driven out of the High Elven cities and forced underground because of their worship of evil gods. Deep Dweller Elves take great pleasure at the destruction of anything good or bright, especially their surface dwelling cousins and their arboreal homelands.

Garb

Black make-up, white wig, black and silver garb. Spider or web-motif patterns, dark capes and cloaks.

Type

Mystical Fey Humanoid

Q/M Ratio

3/1 (QUEST)

Armor

May wear up to 3 points of normal armor

Weapons

Any melee weapons, short bow

Immunities

Control

Natural Lives

3

Abilities & Traits

  • Adamantine Weapons
  • Innate Magical Ability: Flame Arrow (1/unlimited)

Levels

  • 1st As above
  • 2nd Gains Innate Ability: Poison Weapon (1/life)
  • 3rd May use up to a small shield
  • 4th Gains Innate Magical Ability: Armor-piercing Arrow (1/unlimited), Gains Innate Magical Ability: Blend (1/life) Instead of trees, this ability works with shadows. Replace all instances of "forest" and "tree" to "shadow" and "shadowed area" in the abilities description.
  • 5th Poison Weapon becomes (unlimited, may even Poison arrows, but not specialty arrows)
  • 6th Gains Magic-Caster: Wizard May purchase 5 total points of Wizard magic from levels 1-4, Gains Spell Mastery Trait