Difference between revisions of "Hit Location"
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{{rule | {{rule | ||
− | |Players have five locations which may be [[Wound]]ed: Left Arm, Right Arm, Left Leg, Right Leg, and Torso. | + | |<onlyinclude>Players have five locations which may be [[Wound]]ed: Left Arm, Right Arm, Left Leg, Right Leg, and Torso. |
[[File:Hit_locations.jpg|right]] | [[File:Hit_locations.jpg|right]] | ||
:'''Arm:''' From just below the outside point of the shoulder to the tips of the fingers. | :'''Arm:''' From just below the outside point of the shoulder to the tips of the fingers. | ||
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:'''Torso:''' Everything that isn’t an arm or leg, including the groin, shoulders, and collar bones up to the vertical rise of the neck. | :'''Torso:''' Everything that isn’t an arm or leg, including the groin, shoulders, and collar bones up to the vertical rise of the neck. | ||
− | ==Notes== | + | ===Notes=== |
# Players may not be struck in the neck or head. Will not count as a hit and is invalid. | # Players may not be struck in the neck or head. Will not count as a hit and is invalid. | ||
# Players may not block shots with their neck or head. Intentional head blocking can result in being called dead by a [[reeve]]. | # Players may not block shots with their neck or head. Intentional head blocking can result in being called dead by a [[reeve]]. | ||
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# A player with a wounded leg may ‘hobble' by declaring "hobbling" and then moving slowly, taking no more than one step per second, and dragging a leg as long as there are no living enemies within 20ft. While moving in this manner, the Wounded player must chant “hobbling” and may not attack, cast magic, or activate abilities, but may defend themselves. Afterwards, the player must either kneel or re-declare "posting". | # A player with a wounded leg may ‘hobble' by declaring "hobbling" and then moving slowly, taking no more than one step per second, and dragging a leg as long as there are no living enemies within 20ft. While moving in this manner, the Wounded player must chant “hobbling” and may not attack, cast magic, or activate abilities, but may defend themselves. Afterwards, the player must either kneel or re-declare "posting". | ||
− | ==Combat Contact== | + | ===Combat Contact=== |
A broad range of contact is allowed in combat. The rules below outline what is and is not acceptable. No action is acceptable if it is performed in an unsafe manner. The responsibility for the results of an action always rests squarely on the the actor. Unsafe behavior on the field can result in suspension from play at the discretion of the [[Champion]], [[Monarch]], or [[Guildmaster of Reeves]]. | A broad range of contact is allowed in combat. The rules below outline what is and is not acceptable. No action is acceptable if it is performed in an unsafe manner. The responsibility for the results of an action always rests squarely on the the actor. Unsafe behavior on the field can result in suspension from play at the discretion of the [[Champion]], [[Monarch]], or [[Guildmaster of Reeves]]. | ||
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# Active Shield to body contact is prohibited; passively using a Shield to prevent an opponent’s forward movement is acceptable and does not count as body to Shield contact on the part of the recipient. | # Active Shield to body contact is prohibited; passively using a Shield to prevent an opponent’s forward movement is acceptable and does not count as body to Shield contact on the part of the recipient. | ||
# Active [[Weapon]] to body contact using portions of a Weapon other than [[Strike-Legal]] is prohibited; passively planting the shaft of a [[Great Weapon]] to block an incoming opponent is acceptable. | # Active [[Weapon]] to body contact using portions of a Weapon other than [[Strike-Legal]] is prohibited; passively planting the shaft of a [[Great Weapon]] to block an incoming opponent is acceptable. | ||
− | # Forcing a player’s Weapons against them with your body or Shield is prohibited. | + | # Forcing a player’s Weapons against them with your body or Shield is prohibited.</onlyinclude> |
|{{CurrentRulebookNumber}}}} | |{{CurrentRulebookNumber}}}} | ||
Revision as of 02:28, 14 February 2025
Hit Locations are the places on the body that may be Wounded.