Difference between revisions of "Siege Weapon"

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(Added play test changes)
(Updated to V8 "Saucy" edition)
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==From the [[V8]] [[Rulebook]]==
 
==From the [[V8]] [[Rulebook]]==
Siege Weapons are extremely powerful engines of destruction that, historically, were used for everything from anti-personnel to tearing down walls from a great distance. Examples of this type of weapon include ballistas, catapults, onagers, and trebuchets. The abilities and limitations of siege weapons are as follows:
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<onlyinclude>Siege Weapons are extremely powerful engines of destruction that, historically, were used for everything from anti-personnel to tearing down walls from a great distance. Examples of this type of weapon include ballistas, catapults, onagers, and trebuchets. The abilities and limitations of siege weapons are as follows:
# You may only have one siege weapon per twenty people on a team.
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# You may only have siege weapons at the discretion of the game runner.
 
# Siege weapons should have a historical or fantasy counterpart that they mimic in form and function. Ammunition from siege weapons must conform to the following rules, and cannot have any additional powers unless specified by the game designers:
 
# Siege weapons should have a historical or fantasy counterpart that they mimic in form and function. Ammunition from siege weapons must conform to the following rules, and cannot have any additional powers unless specified by the game designers:
 
#* Siege Weapons that fire a single [[projectile]] will kill a Player and Destroy all their carried [[equipment]] if the projectile touches a Player or anything they are carrying or wearing while in motion. This is stopped by the [[Enchantment]] [[Protection from Projectiles]], but cannot be stopped by [[Missile Block]] or [[Song of Deflection]].
 
#* Siege Weapons that fire a single [[projectile]] will kill a Player and Destroy all their carried [[equipment]] if the projectile touches a Player or anything they are carrying or wearing while in motion. This is stopped by the [[Enchantment]] [[Protection from Projectiles]], but cannot be stopped by [[Missile Block]] or [[Song of Deflection]].
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#* A siege weapon may not fire at a player within 20’.
 
#* A siege weapon may not fire at a player within 20’.
 
#* Siege [[ammunition]] must, at minimum, conform to the standards of one of the following projectiles: [[light thrown]], [[heavy thrown]], [[rocks]], or [[arrows]].
 
#* Siege [[ammunition]] must, at minimum, conform to the standards of one of the following projectiles: [[light thrown]], [[heavy thrown]], [[rocks]], or [[arrows]].
#* Siege weapons are considered normal weapons for purposes of being [[destroyed]].
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#* Siege Weapons are special weapons and the Game designer shall dictate how and if they can be [[Destroyed]].
# Siege weapons must be approved by the game [[reeve]] prior to being used. Safety is of the utmost concern when determining whether a siege weapon should be allowed on the field.
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# Siege weapons must be approved by the game [[reeve]] prior to being used. Safety is of the utmost concern when determining whether a siege weapon should be allowed on the field.</onlyinclude>
{{Play Test Rules
 
|version=V8.5
 
|text=
 
1. You may only have siege weapons at the discretion of the game runner.
 
2. ...
 
:e. Siege Weapons are special weapons and the Game designer shall dictate how and if they can be destroyed.
 
}}
 
 
 
 
'''''See Also:'''''
 
'''''See Also:'''''
 
*[[Combat Rules]]
 
*[[Combat Rules]]

Revision as of 16:57, 18 September 2023

From the V8 Rulebook

Siege Weapons are extremely powerful engines of destruction that, historically, were used for everything from anti-personnel to tearing down walls from a great distance. Examples of this type of weapon include ballistas, catapults, onagers, and trebuchets. The abilities and limitations of siege weapons are as follows:

  1. You may only have siege weapons at the discretion of the game runner.
  2. Siege weapons should have a historical or fantasy counterpart that they mimic in form and function. Ammunition from siege weapons must conform to the following rules, and cannot have any additional powers unless specified by the game designers:
  3. Siege weapons must be approved by the game reeve prior to being used. Safety is of the utmost concern when determining whether a siege weapon should be allowed on the field.

See Also: