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− | {{V9}}
| + | #REDIRECT: [[V9: Armor (General Rules)]] |
− | <onlyinclude>===Armor Points===
| + | [[Category: V9 Redirect Pages]] |
− | [[V9: Armor| Armor]] grants an advantage in [[V9: Combat|combat]] by protecting the wearer from physical strikes. This is referred to as Armor Points. | |
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− | Each [[V9: Hit Locations|Hit Location]] is assigned its own Armor Point value based on the armor it’s benefiting from. [[V9: Valid Strikes|Strikes]] to armor only affect the armor point value of the Hit Location that is struck. For instance, striking the sleeve of a [[V9: Chainmail|chainmail shirt]] only affects the arm location.
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− | When armor is struck, the victim loses one armor point in the affected hit location instead of suffering a [[V9: Wounds|Wound]]. Armor reduced to 0 does not protect against strikes while it remains at 0.
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− | Armor present on a wounded Hit Location will continue to function and protect against further blows as long as it has armor points to do so.</onlyinclude>
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− | {{V9 Armor}}
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