Difference between revisions of "V9: Universal Equipment Requirements"

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*Equipment must not significantly degrade or fail during the course of combat, including incidental contact, falls, and crashes. Examples include: [[V9: Core|cores]] or materials so [[V9: Flex|flexible]] as to risk failure; poor connection points; overly fragile materials; etc.</li><br>
 
*Equipment must not significantly degrade or fail during the course of combat, including incidental contact, falls, and crashes. Examples include: [[V9: Core|cores]] or materials so [[V9: Flex|flexible]] as to risk failure; poor connection points; overly fragile materials; etc.</li><br>
 
<li>Equipment must be easily '''recognizable''' as the type of equipment it is trying to be and not [[V9: Honor System|easily confused]] for something else. It must also be visually suitable for the [[V9: Theme and Setting|theme and setting]] of Amtgard.</li><br>
 
<li>Equipment must be easily '''recognizable''' as the type of equipment it is trying to be and not [[V9: Honor System|easily confused]] for something else. It must also be visually suitable for the [[V9: Theme and Setting|theme and setting]] of Amtgard.</li><br>
<li>Each piece of equipment must be '''regularly inspected''' for potential hazards and conditions that could risk injury, malfunction, or catastrophic disassembly.
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<li>Each piece of equipment must also meet any '''other construction standards''' relevant to its type.</li><br>
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<li>Each piece of equipment must be '''regularly inspected''' for all of the above, especially potential hazards and conditions that could risk injury, malfunction, or catastrophic disassembly.
 
*All [[V9: Weapons|weapons]] must also pass a [[V9: Hit Test| Hit Test]] before their first use and periodically thereafter.</li><br>
 
*All [[V9: Weapons|weapons]] must also pass a [[V9: Hit Test| Hit Test]] before their first use and periodically thereafter.</li><br>
<li>Each piece of equipment must also meet any '''other construction standards''' relevant to its type.</li></ol></onlyinclude><br>
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</li></ol></onlyinclude><br>
 
{{V9 Construction Standards}}
 
{{V9 Construction Standards}}

Revision as of 20:45, 31 January 2023

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Universal Equipment Requirements

Every piece of equipment, regardless of type, must meet or exceed all of the following baseline requirements in order to be eligible for use in Amtgard combat. Equipment that does not meet or exceed all of these requirements cannot be used.

  1. All equipment must be physically safe for the user and other participants to engage with during the course of combat, including incidental contact, falls, and crashes.
    • It is possible for a piece of equipment to meet the construction requirements presented in this rulebook and still be unsafe. Examples include: overly hard foam; areas with excessive tape; weapons with excessive mass; etc.

  2. All equipment must be durable enough to survive the rigors of Amtgard combat.
    • Equipment must not significantly degrade or fail during the course of combat, including incidental contact, falls, and crashes. Examples include: cores or materials so flexible as to risk failure; poor connection points; overly fragile materials; etc.

  3. Equipment must be easily recognizable as the type of equipment it is trying to be and not easily confused for something else. It must also be visually suitable for the theme and setting of Amtgard.

  4. Each piece of equipment must also meet any other construction standards relevant to its type.

  5. Each piece of equipment must be regularly inspected for all of the above, especially potential hazards and conditions that could risk injury, malfunction, or catastrophic disassembly.
    • All weapons must also pass a Hit Test before their first use and periodically thereafter.


Template:V9 Construction Standards