Difference between revisions of "V9: Hit Locations"
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− | ===Hit Locations=== | + | <onlyinclude>===Hit Locations=== |
− | In [[V9: What Is Amtgard?|Amtgard]] [[V9: Combat|combat]], a player's body is divided into five ‘Hit Locations’ which may be [[V9: Valid | + | In [[V9: What Is Amtgard?|Amtgard]] [[V9: Combat|combat]], a player's body is divided into five ‘Hit Locations’ which may be [[V9: Valid Strikes|struck]] to inflict damage or [[V9: Effects|effects]] in combat: Left Arm, Right Arm, Left Leg, Right Leg, and Torso. |
*Arms: From the tips of the fingers to the shoulder socket. | *Arms: From the tips of the fingers to the shoulder socket. | ||
*Legs: From the tips of the toes to bottom of the buttocks in the back; the crease between the hip and each leg in the front; and just below the hip bone on either side. | *Legs: From the tips of the toes to bottom of the buttocks in the back; the crease between the hip and each leg in the front; and just below the hip bone on either side. | ||
*Torso: Everything that isn’t an arm or a leg, including the groin, up to the vertical rise of the neck. | *Torso: Everything that isn’t an arm or a leg, including the groin, up to the vertical rise of the neck. | ||
− | *(Illegal) Head and Neck: The head and neck are illegal targets for all Amtgard combat. Strikes to these locations will never count as a hit, nor will they be able to inflict any damage or effects. Players are not allowed to intentionally use their head or neck to block incoming attacks. If a player strikes an opponent in the head or neck and gains a combat advantage from it, they should stop fighting and allow their opponent to recover. If necessary, rewind to the point of the illegal strike and resume the fight. | + | *(Illegal) Head and Neck: The head and neck are illegal targets for all Amtgard combat. Strikes to these locations will never count as a hit, nor will they be able to inflict any damage or effects. Players are not allowed to intentionally use their head or neck to block incoming attacks. If a player strikes an opponent in the head or neck and gains a combat advantage from it, they should stop fighting and allow their opponent to recover. If necessary, rewind to the point of the illegal strike and resume the fight.</onlyinclude> |
− | < | + | {{V9 Combat Mechanics}} |
Revision as of 16:47, 13 December 2022
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Hit Locations
In Amtgard combat, a player's body is divided into five ‘Hit Locations’ which may be struck to inflict damage or effects in combat: Left Arm, Right Arm, Left Leg, Right Leg, and Torso.
- Arms: From the tips of the fingers to the shoulder socket.
- Legs: From the tips of the toes to bottom of the buttocks in the back; the crease between the hip and each leg in the front; and just below the hip bone on either side.
- Torso: Everything that isn’t an arm or a leg, including the groin, up to the vertical rise of the neck.
- (Illegal) Head and Neck: The head and neck are illegal targets for all Amtgard combat. Strikes to these locations will never count as a hit, nor will they be able to inflict any damage or effects. Players are not allowed to intentionally use their head or neck to block incoming attacks. If a player strikes an opponent in the head or neck and gains a combat advantage from it, they should stop fighting and allow their opponent to recover. If necessary, rewind to the point of the illegal strike and resume the fight.