Difference between revisions of "V9: Multiple Points of Contact"

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<noinclude>{{V9}}{{V9 Combat}}</noinclude>
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<noinclude>{{V9}}</noinclude>
====Multiple Points of Contact====
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=====Multiple Points of Contact=====
 
A [[V9: Valid Strikes|valid strike]] that hits multiple unique [[V9: Hit Locations| Hit Locations]] at the same time will count as a hit to each location struck (except where [[V9: Torso Priority| Torso Priority]] would take effect). Each point of contact must meet the requirements for a valid strike.
 
A [[V9: Valid Strikes|valid strike]] that hits multiple unique [[V9: Hit Locations| Hit Locations]] at the same time will count as a hit to each location struck (except where [[V9: Torso Priority| Torso Priority]] would take effect). Each point of contact must meet the requirements for a valid strike.
 
*For example, a Trident that strikes both of Phineas’ legs with a single stab will count as a hit to each leg.
 
*For example, a Trident that strikes both of Phineas’ legs with a single stab will count as a hit to each leg.
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A single weapon cannot strike the same Hit Location more than once per attack, regardless of how many individual points of contact it makes.
 
A single weapon cannot strike the same Hit Location more than once per attack, regardless of how many individual points of contact it makes.
 
*For example, a Trident that strikes Phieneas’ right leg with all three “points” of the Trident will only count as a single hit.
 
*For example, a Trident that strikes Phieneas’ right leg with all three “points” of the Trident will only count as a single hit.
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<noinclude>{{V9 Additional Rules For Strikes}}</noinclude>

Revision as of 20:37, 9 December 2022

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Multiple Points of Contact

A valid strike that hits multiple unique Hit Locations at the same time will count as a hit to each location struck (except where Torso Priority would take effect). Each point of contact must meet the requirements for a valid strike.

  • For example, a Trident that strikes both of Phineas’ legs with a single stab will count as a hit to each leg.

A single weapon cannot strike the same Hit Location more than once per attack, regardless of how many individual points of contact it makes.

  • For example, a Trident that strikes Phieneas’ right leg with all three “points” of the Trident will only count as a single hit.

Template:V9 Additional Rules For Strikes