Difference between revisions of "Light Sources"

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{{Out of Date}}
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===Description===
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The following objects count as a source of light in a game with simulated [[Darkness]].
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* Any prop representing a torch or lantern
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* Any charged [[spellball]] or active [[Flameblade]]
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* Any [[Artifact]] approved by the quest master
  
A set of guidelines for combating the [[Darkness]] [[Terrain]], listed under [[Terrain Effects]] within [[By Night They Dance]].
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[[Category: What Lurks Below Interior Rules]]
===Description===
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[[Category: What Lurks Below Terrain]]
In order to survive in the darkness, intelligent creatures have developed a variety of means to combat the gloom. Torches, lanterns and the like may be simulated in an Amtgard battlegame when needed.
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[[Category: 1001 Basic Interiors]]
*1. Torches may be simulated by taking a safe foam weapon and wrapping a couple of red ribbons or bandanas round the top. Real sticks should never be used, though safe props are acceptable.
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[[Category: 1001 Amtgardian Nights Terrain]]
*2. Never carry any lantern with glass or breakable parts on to an Amtgard gaming area. Use foam to construct a suitable prop or just use the torch rule above.
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[[Category: Tales from the Vardo Terrain]]
*3. The ''[[Sword of Flame]]'' or a ''[[Flameblade]]'' may serve as a Light Source.
 
*4. ''Remain Active [[Fireballs]]'' serve as a 20 foot Light Source until
 
they expire.
 
*5. Players within 20 feet of a Light Source may move normally. If they leave the 20 foot area, the usual rule for running is invoked (see above).
 
*6. Multiple Light Sources in a single area may stack their effects. In other words, two torches on a questing team make a 40 foot area of light - with commensurate benefits to movement, missile fire and the like. A maximum of 50’ of light per team may be gained in this way.
 
*7. Any hand holding a Light Source may not hold a weapon or shield (except a [[buckler]] strapped to the forearm).
 
*8. If a Light Source is used as a weapon (and it should be a safe foam weapon!) the light is immediately extinguished. The only exceptions to this are the ''[[Sword of Flame]]'' and ''[[Flameblade]]'' [[enchantments]].
 
9. If a player holding a Light Source is subject to ''[[Iceball]]'', ''[[Petrify]]'' or ''[[Entangle]]'', the light goes out and is unrecoverable until the spell is ended. Likewise, if a player is slain while holding a Light Source, the party has 10 seconds to recover it or lose the benefit of the light until relit.
 
10. Lighting and relighting a torch or lantern takes a chant of “Lighting” x10.
 

Latest revision as of 21:16, 10 July 2018

Description

The following objects count as a source of light in a game with simulated Darkness.