Difference between revisions of "Mutual Annihilation"

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Usually the other team will call it before it goes down to the last life of the last player.
 
Usually the other team will call it before it goes down to the last life of the last player.
  
[[Category:Rulebook Terms]][[Category: Battlegame]]
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[[Category: V8 Battlegames]]

Latest revision as of 16:15, 9 May 2018

Mutual Annihilation

Two teams fight until all the players on one team are out of lives, or ‘shattered’. This game is fun to play in small environments with interesting terrain.

  • Teams: 2
  • Lives: Each player has a set life pool that runs out individually. Once out of lives, players must wait for the next game.
  • Respawn: Players respawn at base after a 150 second death count
  • Players: 3+ per team
  • Refresh: None
  • Scenario Rules: If at any time all players on one team are dead, all players are set to their bases and all dead players are advanced to their next life.
  • Types Best Supported: Militia, Full-Class

Possible Options

  • Instead of individual lives, have a life pool per team.
    • Option 1:Game ends immediately when a team's life pool is used up.
    • Option 2:When a team's life pool is depleted, all players on that team are now on their last life, and shatter out when dead.
  • Refresh teams individually when their life pool is at half.

Notes

A standard type of Amtgard Battlegame. Also called "Shatter Battle".

The goal is to kill the enemy. If you kill someone enough times that they have no lives left, they are Shattered. If the entire team is Shattered, you have won the battlegame.

Usually the other team will call it before it goes down to the last life of the last player.