Difference between revisions of "Mountain"

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{{Out of Date}}
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A type of [[Terrain]]. Text from the [[Book of Engoku]]:
 
A type of [[Terrain]]. Text from the [[Book of Engoku]]:
 
===Description===
 
===Description===
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*Players on the Mountains Terrain gain the Trait: [[Slow]].<br>
 
*Players on the Mountains Terrain gain the Trait: [[Slow]].<br>
 
[[Projectiles]] cannot cross Mountain Terrain borders that are ‘uphill’. Creatures with the [[Large]] or [[Very Large]] Traits, or creatures that are flying, are immune to the effects of Mountain Terrain.
 
[[Projectiles]] cannot cross Mountain Terrain borders that are ‘uphill’. Creatures with the [[Large]] or [[Very Large]] Traits, or creatures that are flying, are immune to the effects of Mountain Terrain.
[[Category: Terrain]]
 

Latest revision as of 22:43, 7 May 2018

Notice

The following rules are from an out of date rule-set

A type of Terrain. Text from the Book of Engoku:

Description

Areas marked with a grey strip (the Mountain) surrounding a white strip (the Peak) is Mountains Terrain. The Mountains Terrain naturally doesn’t cover the whole of a vast mountain, only the most dangerous parts approaching the Peaks. You’re constantly just on the edge of loosing your footing and plummeting down some cliff face or jagged crevasse. That threat of falling has three effects:

  • Any item (except Game Items) dropped on a Mountain is lost, gone, finito. It’s not necessarily destroyed, just nigh to impossible to find. Might make a good future quest ;)
  • Any player or monster may cast Shove upon any other player or monster on the Mountain that isn’t ‘Grasping’. To Grasp, they must keep their arm closest to the Peak free (holding nothing, casting nothing, signaling nothing), and repeat ‘Grasping’ every two seconds. A dead or bound arm cannot be used to Grasp. Bound, sleeping, frozen, or otherwise immobile players and monsters cannot Grasp. Any player or monster on a Mountain that is not flying dies as the result of any sort of shove. As per the Rules of Play, keep your hands off one another.
  • Players on the Mountains Terrain gain the Trait: Slow.

Projectiles cannot cross Mountain Terrain borders that are ‘uphill’. Creatures with the Large or Very Large Traits, or creatures that are flying, are immune to the effects of Mountain Terrain.