Difference between revisions of "Dire Bat"
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(New page: Description: Dire Bats are a flame-dwelling variant of the normal bat and, except for being several times larger and dull red in color, appear much the same. Dire Bats are semi-intelligen...) |
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− | + | {{Template:Out of Date}} | |
− | Dire | + | ==Dire Bat== |
− | |||
+ | ===Description:=== | ||
+ | Dire Bats are a flame-dwelling variant of the normal bat and, except for being several times larger and dull red in color, appear much the same. Dire Bats are semi-intelligent and rarely attack humans unless provoked. On very rare occasions, Dire Bats have been known to act as spies and messengers for powerful flame-dwelling Monsters like [[Fire Giant|Fire Giants]]. | ||
+ | |||
+ | ===Garb:=== | ||
Dark red garb, bat wings. | Dark red garb, bat wings. | ||
− | Type: | + | ===Type:=== |
− | + | [[Mystical]] [[Beast]] | |
− | Mystical Beast | + | ===Q/M Ratio:=== |
− | Q/M Ratio: | ||
− | |||
2/1 | 2/1 | ||
− | Armor: | + | ===[[Armor]]:=== |
− | |||
None | None | ||
− | Weapons: | + | ===Weapons:=== |
− | |||
One short sword (Natural) | One short sword (Natural) | ||
− | Immunities: | + | ===Immunities:=== |
− | + | [[Flame School|Flame]] | |
− | Flame | + | ===Natural Lives:=== |
− | Natural Lives: | ||
− | |||
3 | 3 | ||
− | Abilities & Traits: | + | ===Abilities & Traits:=== |
+ | *[[Natural Flight]] | ||
+ | *[[Flame Weapons]] | ||
+ | *[[Vulnerability]]: [[Spell Weakness]] A hit from an [[Iceball]] will kill a Dire Bat | ||
− | + | ==Levels:== | |
− | + | None | |
− | |||
− | + | ------------ | |
+ | [[Monster List]] | ||
− | + | [[category: 2/1 Monsters]] |
Latest revision as of 03:42, 21 April 2018
Contents
Notice
The following rules are from an out of date rule-set
Dire Bat
Description:
Dire Bats are a flame-dwelling variant of the normal bat and, except for being several times larger and dull red in color, appear much the same. Dire Bats are semi-intelligent and rarely attack humans unless provoked. On very rare occasions, Dire Bats have been known to act as spies and messengers for powerful flame-dwelling Monsters like Fire Giants.
Garb:
Dark red garb, bat wings.
Type:
Q/M Ratio:
2/1
Armor:
None
Weapons:
One short sword (Natural)
Immunities:
Natural Lives:
3
Abilities & Traits:
- Natural Flight
- Flame Weapons
- Vulnerability: Spell Weakness A hit from an Iceball will kill a Dire Bat
Levels:
None