Difference between revisions of "Merfolk"
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Revision as of 05:41, 4 April 2016
Contents
Merfolk
The Merfolk have a thriving civilization beneath the waves of Amtgardia. They are a race of humanoids with the lower bodies of scaled fish. As a whole, Merfolk shun humanity and other species living above the ocean. They don’t need our air-breathing ways and will defend incursions into their realm with fierce determination.
Garb:
Green pants, fins and scales, seashell halters for women, bare chests for men.
Type:
Q/M Ratio:
1/1
Armor:
None
Weapons:
Melee Dagger, Short, Long, Spear
Immunities:
Cold-Based Attacks
Natural Lives:
3
Abilities & Traits:
- Aquatic
- Innate Ability: Entangle (1 bolt/U) Simulates netting.
- Vulnerability: Bound (Water Area)
Levels:
- 1st* As above
- 2nd* Gains Innate Ability: Improve Weapon (1/game)
- 3rd* May wear up to 2 points of normal armor
- 4th* Gains Aquatic Superiority Trait, May now use javelins, +1 Natural Life (total 4)
- 5th* Improve Weapon becomes (1/life)
- 6th* Entangle becomes (2 bolts/U), Gains Companion (Dolphin) or Companion (Octopus) Trait