Difference between revisions of "Weapon Effect"
(New page: ===From the Combat, Weapons and Equipment Section of the Rulebook=== A ‘Weapon Effect’ is a descriptor applied to a weapon that explains what it does. It is possible for a weap...) |
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A ‘Weapon Effect’ is a descriptor applied to a weapon that explains what it | A ‘Weapon Effect’ is a descriptor applied to a weapon that explains what it | ||
does. It is possible for a weapon to have multiple effects. | does. It is possible for a weapon to have multiple effects. | ||
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====[[Magic Weapon]]==== | ====[[Magic Weapon]]==== | ||
[[Relic|Relics]] and weapons bearing an [[Enchantment]] other than [[Stun Weapon]]. | [[Relic|Relics]] and weapons bearing an [[Enchantment]] other than [[Stun Weapon]]. | ||
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Latest revision as of 16:04, 31 March 2015
This rule is outdated
A ‘Weapon Effect’ is a descriptor applied to a weapon that explains what it does. It is possible for a weapon to have multiple effects.
Red Weapon
A Red weapon, when used to slash or bludgeon, does two points of damage and can be used to destroy a shield in three hits. Great weapons (see below) are automatically red weapons. Magical enchantments and the Berserk ability of barbarians can also make a weapon red. In all cases where a one-handed weapon is red, the weapon or the user must have a red strip to indicate the effect.
Great Weapon
If a weapon is five feet or more in length, has a minimum of threefeet of contiguous striking surface (staves must have at least two feet at each end), and a minimum diameter of four inches (flat blades require a four inch cross section) over the entire striking surface, then it is considered Great and becomes Red when wielded two-handed in a slashing or bludgeoning manner— Never when used to stab or pierce.
Magic Weapon
Relics and weapons bearing an Enchantment other than Stun Weapon.