Difference between revisions of "Monster Traits"
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''this is a section of the [[Dor Un Avathar]] the previous section is [[Dor Un Avathar Definitions|Definitions]]'' | ''this is a section of the [[Dor Un Avathar]] the previous section is [[Dor Un Avathar Definitions|Definitions]]'' | ||
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*[[Magic-Like Abilities]] | *[[Magic-Like Abilities]] | ||
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− | The next section of the [[Dor Un Avathar]] is | + | The next section of the [[Dor Un Avathar]] is [[Abilities Defined]]. |
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Latest revision as of 14:12, 31 March 2015
This rule is outdated
this is a section of the Dor Un Avathar the previous section is Definitions
Monster Traits
Traits are special abilities the Monster displays all or most of the time. This can include more lives, the ability to regenerate, the gaining of new weapons to use, wings for flying and so on. Monsters have a much larger number of Traits than normal classes. Traits unique to this manual are detailed below. Otherwise, aying a cconsult the Amtgard Handbook on the Rules of Play, 7th Edition for details.
- Adamantine Weapons
- Amorphous
- As One
- Aquatic
- Bloodless
- Bone
- Break Tether
- Burning Body
- Create Minion
- Conversion
- Enhanced Armor
- Extend Immunities to Equipment
- Fire Heal
- Flame Weapons
- Hard To Kill
- Home Tree
- Ice Heal
- Improved Rocks
- Incorporeal
- Lair
- Large
- Lightning Heal
- Lycanthropy
- Magic-Caster
- Many-Legged
- Mend Heal
- Mount
- Natural Flight
- Neutral
- Player Class
- Regeneration
- Regeneration, Greater
- Replication
- Rubbery
- Serial Immortality
- Sheer Numbers
- Siege Boulder
- Spell Mastery
- Stone Heal
- Strong
- Tough
- Very Strong
see also
The next section of the Dor Un Avathar is Abilities Defined.