Difference between revisions of "Capture the Flag"
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(source, [http://www.dzucker.com/amtgard/Battlegames.pdf Azus' game book] ''(which is an update of Grix's, which is an update of the Iron Mountains', which came from God)'' | (source, [http://www.dzucker.com/amtgard/Battlegames.pdf Azus' game book] ''(which is an update of Grix's, which is an update of the Iron Mountains', which came from God)'' | ||
− | [[Category:Rulebook Terms]] | + | [[Category:Rulebook Terms]][[Category: Battlegame]] |
Revision as of 22:10, 19 January 2015
Capture the Flag
Two or more teams compete to secure a flag at their base in order to score points. First team to three points wins. The flag is considered a game object. This game is fun to play in the woods or other areas with interesting terrain.
- Teams: 2+
- Lives: Unlimited
- Respawn: Instant at base
- Players: 5+ per team
- Objective: Bring the game flag to your base and hold it there for five seconds in order to score a point. Once a point is scored all teams reset to their bases.
- Refresh: Every 45 minutes of play time.
- Types Best Supported: All
Possible Options:
1.Use a person as a live flag.
2.Require the flag to be held for a certain period of time.
3.Speed Flag (Warsong Gulch) – a point is scored when both flags are brought to base
4.If both flags are to be held for a period of time, make it 2x the death count, so that a team that got rolled has a chance to recapture a flag.
5.Have multiple flags in the center of the field, or scattered around
6.Flags are heavy, players must walk
7.Flags are weapons
(source, Azus' game book (which is an update of Grix's, which is an update of the Iron Mountains', which came from God)