Difference between revisions of "Item (V7)"

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''From the [[Rulebook]] [[Glossary]]:''<br>
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''From the [[Rulebook]] [[Glossary (V7)]]:''<br>
A single object is considered to be any item whose parts are not easily usable independently. (A sword, a shield, a throwing weapon, etc.). This requires a substantial connection to be made between all parts of an object i.e. a cord connecting a breastplate to a greave does not constitute a single object but a full suit of plate would. This applies to [[magic]] that refers to targeting a single object and does not override any other rules governing how a specific magic or type of magic interacts with other specific objects. I.e. [[Mend]] only repairing a single point of [[armor]] in a single hit location.
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A single object is considered to be any item whose parts are not easily usable independently. (A [[sword (V7)]], a [[shield (V7)]], a [[throwing weapon (V7)]], etc.). This requires a substantial connection to be made between all parts of an object i.e. a cord connecting a breastplate to a greave does not constitute a single object but a full suit of plate would. This applies to [[magic (V7)]] that refers to targeting a single object and does not override any other rules governing how a specific magic or type of magic interacts with other specific objects. I.e. [[Mend (V7)]] only repairing a single point of [[armor (V7)]] in a single hit location.
  
[[Category: Amtgard Terms]] [[Category: Amtgard Things]] [[Category: Glossary Terms]] [[Category: Rulebook Terms]]
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[[Category: Outdated]]

Latest revision as of 20:59, 12 January 2015

From the Rulebook Glossary (V7):
A single object is considered to be any item whose parts are not easily usable independently. (A sword (V7), a shield (V7), a throwing weapon (V7), etc.). This requires a substantial connection to be made between all parts of an object i.e. a cord connecting a breastplate to a greave does not constitute a single object but a full suit of plate would. This applies to magic (V7) that refers to targeting a single object and does not override any other rules governing how a specific magic or type of magic interacts with other specific objects. I.e. Mend (V7) only repairing a single point of armor (V7) in a single hit location.