Difference between revisions of "Deep Dweller Elf"
From AmtWiki
(New page: Description: Deep Dweller Elves are the descendants of Common Sylvan Elves. Long ago, they were driven out of the High Elven cities and forced underground because of their worship of evil ...) |
LucasTheLost (talk | contribs) m (more formatting) |
||
Line 1: | Line 1: | ||
− | Description | + | ===Description=== |
Deep Dweller Elves are the descendants of Common Sylvan Elves. Long ago, they were driven out of the High Elven cities and forced underground because of their worship of evil gods. Deep Dweller Elves take great pleasure at the destruction of anything good or bright, especially their surface dwelling cousins and their arboreal homelands. | Deep Dweller Elves are the descendants of Common Sylvan Elves. Long ago, they were driven out of the High Elven cities and forced underground because of their worship of evil gods. Deep Dweller Elves take great pleasure at the destruction of anything good or bright, especially their surface dwelling cousins and their arboreal homelands. | ||
− | Garb | + | ===Garb=== |
Black make-up, white wig, black and silver garb. Spider or web-motif patterns, dark capes and cloaks. | Black make-up, white wig, black and silver garb. Spider or web-motif patterns, dark capes and cloaks. | ||
− | Type | + | ===Type=== |
Mystical Fey Humanoid | Mystical Fey Humanoid | ||
− | Q/M Ratio | + | ===Q/M Ratio=== |
3/1 (QUEST) | 3/1 (QUEST) | ||
− | Armor | + | ===Armor=== |
May wear up to 3 points of normal armor | May wear up to 3 points of normal armor | ||
− | Weapons | + | ===Weapons=== |
Any melee weapons, short bow | Any melee weapons, short bow | ||
− | Immunities | + | ===Immunities=== |
Control | Control | ||
− | Natural Lives | + | ===Natural Lives=== |
3 | 3 | ||
− | Abilities & Traits | + | ===Abilities & Traits=== |
− | Adamantine Weapons | + | *Adamantine Weapons |
− | Innate Magical Ability: Flame Arrow (1/unlimited) | + | *Innate Magical Ability: Flame Arrow (1/unlimited) |
− | |||
− | |||
− | 2nd Gains Innate Ability: Poison Weapon (1/life) | + | ===Levels=== |
− | + | *1st As above | |
− | 3rd May use up to a small shield | + | *2nd Gains Innate Ability: Poison Weapon (1/life) |
− | + | *3rd May use up to a small shield | |
− | 4th Gains Innate Magical Ability: Armor-piercing Arrow (1/unlimited), Gains Innate Magical Ability: Blend (1/life) Instead of trees, this ability works with shadows. Replace all instances of "forest" and "tree" to "shadow" and "shadowed area" in the abilities description. | + | *4th Gains Innate Magical Ability: Armor-piercing Arrow (1/unlimited), Gains Innate Magical Ability: Blend (1/life) Instead of trees, this ability works with shadows. Replace all instances of "forest" and "tree" to "shadow" and "shadowed area" in the abilities description. |
− | + | *5th Poison Weapon becomes (unlimited, may even Poison arrows, but not specialty arrows) | |
− | 5th Poison Weapon becomes (unlimited, may even Poison arrows, but not specialty arrows) | + | *6th Gains Magic-Caster: Wizard May purchase 5 total points of Wizard magic from levels 1-4, Gains Spell Mastery Trait |
− | |||
− | 6th Gains Magic-Caster: Wizard May purchase 5 total points of Wizard magic from levels 1-4, Gains Spell Mastery Trait |
Revision as of 18:16, 8 November 2007
Contents
Description
Deep Dweller Elves are the descendants of Common Sylvan Elves. Long ago, they were driven out of the High Elven cities and forced underground because of their worship of evil gods. Deep Dweller Elves take great pleasure at the destruction of anything good or bright, especially their surface dwelling cousins and their arboreal homelands.
Garb
Black make-up, white wig, black and silver garb. Spider or web-motif patterns, dark capes and cloaks.
Type
Mystical Fey Humanoid
Q/M Ratio
3/1 (QUEST)
Armor
May wear up to 3 points of normal armor
Weapons
Any melee weapons, short bow
Immunities
Control
Natural Lives
3
Abilities & Traits
- Adamantine Weapons
- Innate Magical Ability: Flame Arrow (1/unlimited)
Levels
- 1st As above
- 2nd Gains Innate Ability: Poison Weapon (1/life)
- 3rd May use up to a small shield
- 4th Gains Innate Magical Ability: Armor-piercing Arrow (1/unlimited), Gains Innate Magical Ability: Blend (1/life) Instead of trees, this ability works with shadows. Replace all instances of "forest" and "tree" to "shadow" and "shadowed area" in the abilities description.
- 5th Poison Weapon becomes (unlimited, may even Poison arrows, but not specialty arrows)
- 6th Gains Magic-Caster: Wizard May purchase 5 total points of Wizard magic from levels 1-4, Gains Spell Mastery Trait