Difference between revisions of "Deep Dweller Elf"

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(New page: Description: Deep Dweller Elves are the descendants of Common Sylvan Elves. Long ago, they were driven out of the High Elven cities and forced underground because of their worship of evil ...)
 
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Description:
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===Description===
 
Deep Dweller Elves are the descendants of Common Sylvan Elves. Long ago, they were driven out of the High Elven cities and forced underground because of their worship of evil gods. Deep Dweller Elves take great pleasure at the destruction of anything good or bright, especially their surface dwelling cousins and their arboreal homelands.
 
Deep Dweller Elves are the descendants of Common Sylvan Elves. Long ago, they were driven out of the High Elven cities and forced underground because of their worship of evil gods. Deep Dweller Elves take great pleasure at the destruction of anything good or bright, especially their surface dwelling cousins and their arboreal homelands.
  
Garb:
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===Garb===
 
Black make-up, white wig, black and silver garb. Spider or web-motif patterns, dark capes and cloaks.
 
Black make-up, white wig, black and silver garb. Spider or web-motif patterns, dark capes and cloaks.
  
Type:
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===Type===
 
Mystical Fey Humanoid
 
Mystical Fey Humanoid
  
Q/M Ratio:
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===Q/M Ratio===
 
3/1 (QUEST)
 
3/1 (QUEST)
  
Armor:
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===Armor===
 
May wear up to 3 points of normal armor
 
May wear up to 3 points of normal armor
  
Weapons:
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===Weapons===
 
Any melee weapons, short bow
 
Any melee weapons, short bow
  
Immunities:
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===Immunities===
 
Control
 
Control
  
Natural Lives:
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===Natural Lives===
 
3
 
3
  
Abilities & Traits:
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===Abilities & Traits===
Adamantine Weapons  
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*Adamantine Weapons  
Innate Magical Ability: Flame Arrow (1/unlimited)  
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*Innate Magical Ability: Flame Arrow (1/unlimited)  
Levels:
 
1st As above
 
  
2nd Gains Innate Ability: Poison Weapon (1/life)
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===Levels===
 
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*1st As above
3rd May use up to a small shield
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*2nd Gains Innate Ability: Poison Weapon (1/life)
 
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*3rd May use up to a small shield
4th Gains Innate Magical Ability: Armor-piercing Arrow (1/unlimited), Gains Innate Magical Ability: Blend (1/life) Instead of trees, this ability works with shadows. Replace all instances of "forest" and "tree" to "shadow" and "shadowed area" in the abilities description.
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*4th Gains Innate Magical Ability: Armor-piercing Arrow (1/unlimited), Gains Innate Magical Ability: Blend (1/life) Instead of trees, this ability works with shadows. Replace all instances of "forest" and "tree" to "shadow" and "shadowed area" in the abilities description.
 
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*5th Poison Weapon becomes (unlimited, may even Poison arrows, but not specialty arrows)
5th Poison Weapon becomes (unlimited, may even Poison arrows, but not specialty arrows)
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*6th Gains Magic-Caster: Wizard May purchase 5 total points of Wizard magic from levels 1-4, Gains Spell Mastery Trait
 
 
6th Gains Magic-Caster: Wizard May purchase 5 total points of Wizard magic from levels 1-4, Gains Spell Mastery Trait
 

Revision as of 18:16, 8 November 2007

Description

Deep Dweller Elves are the descendants of Common Sylvan Elves. Long ago, they were driven out of the High Elven cities and forced underground because of their worship of evil gods. Deep Dweller Elves take great pleasure at the destruction of anything good or bright, especially their surface dwelling cousins and their arboreal homelands.

Garb

Black make-up, white wig, black and silver garb. Spider or web-motif patterns, dark capes and cloaks.

Type

Mystical Fey Humanoid

Q/M Ratio

3/1 (QUEST)

Armor

May wear up to 3 points of normal armor

Weapons

Any melee weapons, short bow

Immunities

Control

Natural Lives

3

Abilities & Traits

  • Adamantine Weapons
  • Innate Magical Ability: Flame Arrow (1/unlimited)

Levels

  • 1st As above
  • 2nd Gains Innate Ability: Poison Weapon (1/life)
  • 3rd May use up to a small shield
  • 4th Gains Innate Magical Ability: Armor-piercing Arrow (1/unlimited), Gains Innate Magical Ability: Blend (1/life) Instead of trees, this ability works with shadows. Replace all instances of "forest" and "tree" to "shadow" and "shadowed area" in the abilities description.
  • 5th Poison Weapon becomes (unlimited, may even Poison arrows, but not specialty arrows)
  • 6th Gains Magic-Caster: Wizard May purchase 5 total points of Wizard magic from levels 1-4, Gains Spell Mastery Trait