Difference between revisions of "Scourge"
LucasTheLost (talk | contribs) |
|||
Line 15: | Line 15: | ||
'''Natural Lives:''' 4 | '''Natural Lives:''' 4 | ||
==Abilities & Traits== | ==Abilities & Traits== | ||
− | *'''[[Enhanced Armor]]''' (T) If the player is wearing a cloth costume, this ability provides him with | + | *'''[[Enhanced Armor]]''' (T) If the player is wearing a cloth costume, this ability provides him with 2 points of Natural Invulnerable armor. If the player is wearing regular armor, this ability functions normally. |
*'''[[Entangle]]''' (ex) (1 bolt/U) Simulates binding enemies with animate chains or wire. | *'''[[Entangle]]''' (ex) (1 bolt/U) Simulates binding enemies with animate chains or wire. | ||
*'''[[Strong]]''' (T) | *'''[[Strong]]''' (T) |
Revision as of 20:52, 22 June 2011
An Infernal Monster from the Celestial Codex.
Contents
Historical Data
The Scourge is indirectly inspired by the comic book character, Spawn, created by Todd McFarlane and published by Image Comics. Spawn’s body and costume are made of a substance called “necroplasm” through which the character gains a variety of natural powers, including the ability to animate it’s cape and chain accoutrements.
Amtgard Description
Scourge Daemons appear as humanoid fighters wearing what seems to be normal chain mail or ring mail armor, but on closer examination their armor is actually made of barbed wire. Scourges are free-willed Daemons, in that they are not summoned in the conventional manner, but rather sent to Amtgardia on missions given directly from their dire lords instead of mortal masters. Like most such horrors, Scourges thrive on inflicting pain and suffering; unlike most Infernals, Scourges are not likely to lie and deceive their enemies, preferring a more direct and violent approach.
Garb
Tunic made of chain mail, ring mail or metallic gray fabric, horns and devil tail.
Statistics
Type: Extra-Planar Mystical Humanoid
Q/M Ratio: 3/1
Armor: Up to 4 points of metal armor, any shield
Weapons: Short (Natural, Powerful), Hinged (Natural, Powerful)
Immunities: Control, Death, Flame, Poison, Subdual
Natural Lives: 4
Abilities & Traits
- Enhanced Armor (T) If the player is wearing a cloth costume, this ability provides him with 2 points of Natural Invulnerable armor. If the player is wearing regular armor, this ability functions normally.
- Entangle (ex) (1 bolt/U) Simulates binding enemies with animate chains or wire.
- Strong (T)
Vulnerabilities
- Bloodlust Once engaged in combat, Scourges will not back down until all enemies within 100' are slain.
Levels
- 2nd Gains Poison Weapon (Ex) (1/life)
- 3rd Gains Regeneration (T)
- Entangle becomes (2 bolts/U)
- 4th +1 point Natural armor (total 3)
- Regeneration becomes Greater Regeneration (T)
- 5th Entangle becomes (4 bolts/U)
- 6th Gains Reanimate (M) (2/life)