Spell Thief

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Notice

The following rules are from an out of date rule-set

(Alternate Class)

Description:

The spell thief is a limited caster that manipulates other casters magic. They can be formidable fighters and play a strong support role.

Garb:

Silver sash

Type:

Standard Humanoid

Q/M Ratio:

1/1

Armor:

Two points

Weapons:

Dagger, Short

Immunities:

None initially

Natural Lives:

4

Abilities & Traits:

Innate Ability: Steal spell (M) 1/game

  • Limitations: Spell thieves cannot accept enchantments from other players.

Levels:

  • 1st As above
  • 2nd Innate Immunity (T) (Choose one):
    • a. Immunity to Subdual Magic
    • b. Immunity to Flame Magic
    • c. Immunity to Death Magic
    • d. Immunity to Control Magic
  • 3rd Gains Innate Ability: Juxtapose 1/game, Steal Spell becomes 1/life
  • 4th Gains Innate Ability: Steal Enchantment (M) 1/game
  • 5th Juxtapose becomes 1/life
  • 6th Steal Enchantment becomes 1/life, Gains Innate Ability: Backlash 1/life


Steal Spell (magic like ability)

I: "(target name) Your magic be unkept, Your secrets be foretold, give me that which has slept, I steal what you controled." x1

R: 20 feet

E: May steal one spell from a magic caster. That caster loses the use of this spell and cannot reassign the points on his spell list. The stolen spell is played as if it was bought..ie..per life, per game, or unlimited. You may steal more than one of a specific spell by subsequent use.

(Example: 3rd level spellthief, On first life steals a petrify bolt, then on next life they steal a second bolt. Spell thief now has two bolts at his command).

L: You can not steal a spell of a higher level than spell thief.

(Example: A second level spell thief cannot steal a sphere of annihilation from a wizard.)

N: The Spell Thief must have a free hand available when casting spell from Steal Spell. Neutrals may never be stolen. If the Spell Thief attempts to steal a spell that the target does not currently possess, then the Spell Thief may reuse his 1/life Steal Spell ability.

Juxtapose (S,S)

I: "(Target name) I Force this magic to disperse, you must let it be, Embrace this curse, That is my decree" x1

R: Touch, 20 feet

E: This will transfer a detrimental magical effect from self, or person touched, to a target player within 20 feet. That player is effected as if the spell was cast on them.

(Example: A player is effected by hold person, the spell thief may touch them and recite the incantment targeting a warrior within 20 feet. That warrior is now effected by the hold person and the player being touched is free of the spell.)

L: If the target is uneffected by the juxtaposed spell then the player being touched is uneffected and ability is considered used.

N: Treat all effect counts as if spell was freshly cast.

Steal Enchantment (Magic Like ability)

I: Tie on a strip of appropriate color and repeat, "(target name)Your gift comes from thee, your gift comes unto me" x2,

R: 20 feet

E: One enchantment is 'stolen' from a player and transfered to the spell thief.

L: Spell thief is still affected by standard enchantment rules with exception noted below.

N: Spell thief may still cast spells after recieving enchantment. May wear an enchantment while also wearing 'Backlash' enchantment.

Backlash (E,P)

I: Silver strip tied on garb. "May this force reflect all magic which may do me harm" x3

R: Self only

E: Player states "backlash" after a verbal spell is cast at player. Reflects only the first Verbal spell that would effect the player back onto the caster.

(Example: Fear is cast at Spell thief. They state "Backlash", the caster is now in fear of the spell thief.)

L: Only works on spells that have single targets. Does not work on abilities. If the original caster is immune to that form of magic, then the backlash ability takes no affect.

N: For game mechanics the 'backlashed' spell is treated as if cast from the Spell thief.


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