Marksman

From AmtWiki

Note: This class is not recognized by the Rules committee or Amtgard seven Group.

This is the Master Class for Archer.

Marksman (Master Class)
The best archers in the world, so good at archery are they that their skill seems almost assassin like.
Garb: Orange Sash. Must carry a bow at all times.
Requirements: Level 6 Archer + an additional 13 credits as the Lv. 6 Archer.
Armor: 3 Points
Shields: None
Weapons: Dagger, Short, Long, Short and Long Bow
Lives: 5

Lv. 1
Bowyer: Self only Unlimited
Flame Arrow: 1/reusable
Stun Arrow: 1/reusable
Penetration Arrow: 1/reusable

Lv. 2
Poison Arrow: As per poison weapon effect, must tie a purple ribbon to arrow. 1/reusable (I say purple because a black ribbon already denotes Penetration Arrow).

Frost Arrow: Denote by tying a light blue ribbon to the arrow. Charge by saying "Frost Arrow" x5. Will remain charged for 2 minutes, or until fired. Arrow is treated as per Iceball/Entangle spell. 1/reusable.

Lv. 3
Bandages: Tie a white ribbon on a wounded person. This cloth must remain on the target to maintain effect. If it is removed the effect is lost. Effect: restores one lost limb to use. This is considered and enchantment and the limb will be lost if the enchantment is removed. Unless the wound is healed as per the heal spell first.

Magical Arrows: All shots from a Marksman are considered magical when dealing with enemies only affected by magic. As per Barbarian's Powerful Blows.

Lv. 4
Traits and abilities:
Greater Missile Block
Armor of Quality

Lv. 5
One with the Bow: The Marksman is so attached to his bow that he becomes one with it. The Marksman's bow is now considered a natural weapon. It may not be heated, warped, or in any other way destroyed. (For the sake of the one person whom might ask, it is the natural weapon of the non-dominant hand)

Lv. 6
Arrow Mastery:

Flame Arrow becomes Blazing Arrow: As per Flame Arrow except the arrow is additionally treated as per Fireball. Charge by saying "Blazing Arrow" x5 instead of "Flame Arrow". 1/reusable.

Penetration Arrow becomes Aether Arrow: As per Penetration Arrow except the arrow is additionally treated as per Sphere of Annihilation. Must be charged my saying "Aether Arrow" x5, and will remain charged for 2 minutes, or until fired. 1/reusable.