Battle Cry

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Amtgard event held annually in Ohio, traditionally over Labor Day weekend, and presented by Ohio Amtgard.

Battle Cry Six (2010)

  • When: Sept 3rd-Sept 6.
  • How Much: $20.00 includes 5 hot meals, flushy toilets, hot showers and classes taught by talented instructors.
  • Where: Enon Beach Resort Enon, OH

All camping will be primitive. Our camping area is secluded and well shaded.

Schedule of Events

All times are subject to change. We have no quiet hours at this site.

Friday, September 3rd:

  • 6pm: Gates Open
  • 6pm: Early bird class battles at the main field.
  • 9pm: Ditch lights and Bardic Fire are lit.

Saturday, September 4th:

  • 8am - 9:30am: Breakfast served at the pavilion, brought to you by the house of the Ragged Crows
  • 11am - 1:00pm: Class period 1
  • 12:00 - Gate closes. If you come after this time, either find me or I'll come find you to get your gate funds and sign in.
  • 1:00pm - 3:00pm: Class period 2
  • 3:00pm - 3:30pm: Lunch served at the pavilion
  • 3:30pm - 5:30pm: Class period 3
  • 6:00pm - 7:00pm: Knights and Squires vs The World Militia Battle
  • 7:30pm - 8:30pm: dinner, served on the beach front near the pavilion
  • 9pm: Ditch lights and Bardic Fire Lit.

Sunday, September 5th:

  • 10am - 11:00am: Use what you learned Iron Dragon A&S Competition at the pavilion
  • 11:00am - 1:00pm: Company Flag Ransom Battle(rules below)
  • 12:00pm - 2:00pm: Lunch served at the Lodge
  • 2:00pm - 3:00pm: Use what you learned single sword tournament
  • 3:00pm - 4:30pm: Quest
  • 5:00pm - 6:30pm: Jugging(or quidditch, maybe both) at main field
  • 7pm - 8:30pm: Feast and the Barony of Blackfire Pass's Coronation. Served again on the beach front near the pavilion
  • 9pm: Last night of ditch lights and Bardic Fire.

Monday, Septembers 6th: 12:00 Ohio Amtgard meeting at the pavilion to discuss the future of battlecry

  • Clean up and get off site. You don't have to go home but you can't stay here.

Class info

  • For all classes, the first 20 people who show up, that paid for a full weekend attendance are guaranteed to have something to take away with them after class. All class materials are provided, except where otherwise noted. So show up early, especially for sword making, it is always popular.
  • Period 1

How to make a sword, instructor Ripper
Quest writing, instructor Chiba. Those attending this class will be asked to monster or reeve in the Sunday quest.

  • Period 2

Leather working, instructor Rigor
How to Chainmail, instructor Sir Orlando.

  • Period 3

How to Make Woven Belts (Finger weaving) Squire Thorpe Nemoralis
Basic Garb Sowing, instructor Sir Annilia. If you have a color preference for what you make during this class, Then please bring your own fabric. The provided material will be the cheapest thing I can find. Also if possible please bring your own machine. We will have limited loaner machines available. You may have a long wait to use one if no one brings their own.

Along with these A&S classes, there will be an all afternoon forum of fighting theory with hands on instruction. Think of it as ditching, but Norm and Gemini are going to explain why they killed you, and how you could have blocked it, after they run the rest of your line. This class will be as structured or not as those in attendance would like it to be.

  • The Company battle will be a series of three ransom flag battles. Each will be 25 minutes, with a 5 minute break between. Each team can field up to 5 members per round, but must designate a captain and provide a distinctly colored flag. Players can be subbed out between rounds and deaths, except in the class battle. The first round will be a traditional ditch battle. When you die, you wait at your team's base for the rest of your team to also die, then you can come alive as a unit. Unlimited lives. The second round will be a militia battle. No death count, just let your nirvana reeve know to take a life out of your teams pool, and each team will have a pool of 25 lives. The final round will be full class. Points will be awarded between rounds based on how many flags are held by each team's captain when time is called. Two points if a team has it's own flag, and one point for each other flag.