Projectiles

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Projectiles

This category includes thrown weapons (axes, rocks, daggers), javelins, Magic Balls, and arrows Unless otherwise noted projectiles may not be used to parry, block, or melee, are indestructible, and affect all targets struck while in motion. Unless otherwise noted projectiles may be carried in any number. Only projectiles may be thrown (i.e. you may not throw your sword). Unless otherwise noted projectiles may not have rigid or granular cores such as solid rubber balls, wrapped balls of rubberbands, tennis balls, etc. Suggested acceptable materials are sweatshirt material, loose rubber bands, etc. Unless otherwise noted any protrusions or tips on a projectile must meet the requirements for stabbing tips.

Thrown weapons

Light Thrown

These weapons represent throwing daggers and the like.

  1. Between 2.5” and 6” in total length.
  2. All parts must be Strike-Legal.
    • These weapons are exempt from a minimum foam depth for Strike-Legal.
  3. May be covered in non-abrasive cloth tape instead of cloth.
    • Duct tape may not be used as a cover.
  4. Will score a hit from any portion of the weapon.
  5. May not be of a color and shape which may reasonably be confused with a Magic Ball.

Heavy Thrown

These weapons represent throwing axes and the like.

  1. Between 9” and 18” in total length.
  2. All parts must be Strike-Legal.
    • These weapons are exempt from a minimum foam depth for Strike-Legal.
  3. May be covered in non-abrasive cloth tape instead of cloth.
    • Duct tape may not be used as a cover.
  4. Will score a hit from any portion of the weapon.

Rocks

  1. Must be at least 10” in each dimension.
  2. All parts must be Strike-Legal.
    • These weapons are exempt from a minimum foam depth for Strike-Legal.
  3. May be covered in non-abrasive cloth tape instead of cloth.
    • Duct tape may not be used as a cover.
  4. Will score a hit from any portion of the weapon.
  5. Hits from Rocks are Armor Breaking and Shield Crushing.
  6. Items that meet the criteria to be classified as a Rock may not also be classified as Heavy Thrown.

Javelins

Javelins are a hybrid throwing/melee weapon. They are considered a melee weapon when wielded, but are considered a projectile while in flight. Javelins are only available to those classes explicitly granted Javelins.

  1. Between 36” and 72” long.
  2. Must have between 6” and 12” of Strike-Legal.
  3. Must be padded along their entire length.
  4. May be thrown and used in melee (including blocking and parrying).
  5. Stab only for both melee and throwing.
  6. Must strike point-fist to score a hit.
  7. Must have a rigid core.
  8. Pommel is not required to meet the requirements for a stabbing tip.

Template:Play Test Rules

Magic Balls

These are thrown to represent various magical attacks and are not projectile weapons but follow the same construction requirements except as noted below.

  1. Must be a spherical object at least 2.5” in diameter.
  2. Must have a streamer between 1” and 6” long.
  3. All parts must be Strike-Legal.
  4. Will score a hit from any portion of the object.

Template:Play Test Rules

Ammunition

Not explicitly granted to anybody, ammunition is a class of projectiles used in conjunction with other types of weapons.

Arrows

Includes bolts and any other similar items. NOTE: Improperly constructed or maintained arrows can pose a serious safety hazard. Before building your fist arrows take the time to study an online construction tutorial or practice with an experienced player.

Shafts

  1. May be fiberglass, aluminum, plastic, or graphite.
  2. Wood shaft are only allowed if covered in a minimum of 4 mils of plastic tape or equivalent.
  3. Shaft must have any real arrow head or tip removed.
  4. The tip of shaft must be built up to at least 0.5” in diameter in a solid manner such as:
    • Wrapping in duct tape and capping with a penny.
    • Affixing a washer into the shaft with a glued-in screw.
    • Other similar methods.

Template:Play Test Rules

Heads

  1. Must be 2.5” in diameter.
  2. Front and side must be Strike-Legal.
  3. Must include a minimum of 2” of foam in front of the shaft of the arrow.
    • The 0.5” of foam immediately after the end of the shaft must be closed-cell.
    • Foam must be firm but compressible, and not able to deform around the arrow shaft on impact.
    • Very soft foams such as couch cushion do not count towards the required 2” minimum of foam.
  4. May not be drawn beyond 28”.
  5. Fletching and nocks, if present, must be in good repair.
  6. Heads should be checked regularly for degrading foam.
  7. Must be clearly labeled with their owner’s name.
    • . Arrows without labels will never be allowed on the field.
    • Using arrows without labels can result in immediate suspension from the field.
  8. Must have a cloth cover on the head.
    • Properly colored strips may be used in lieu of colored head covers to denote special arrow status.
    • Normal arrows may not be covered in any of the colors reserved for special arrow.
    • Reserved colors are: yellow, red, green, purple, and grey.
  9. Broken or poorly mended arrows are not to be used.
  10. Must strike point fist to score a hit.
  11. . Affects all targets struck while in motion.
  12. Hits from arrows are Armor Breaking.
  13. Hits from arrows are Weapon Destroying.
  14. Like any other equipment arrows may only be used by their owner unless the owner grants specific permission for another player to use their arrows.
    • The owner of an arrow is responsible for the safety of the arrow even if fired by another player.
    • special arrow may never be shared.
  15. Swinging at an arrow in flight is illegal.
    • Arrows may only be passively blocked by placing an object in the flight path.

Siege Projectiles

See Siege Weapons for more information.

See Also: