Difference between revisions of "Immune"

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(New page: Lists what the class is immune to. If a creature or player has immunities, these take precedence over losing points of invulnerable armor or normal invulnerability. Immunities never extend...)
 
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Lists what the class is immune to. If a creature or player has immunities, these take precedence over losing points of invulnerable armor or normal invulnerability. Immunities never extend to any sort of non-invulnerable armor or equipment of any sort. For example, scouts are immune to Lost. If Lost is cast on a scout who has a Protect on, he does not lose a point of invulnerability from it. For purposes of immunities, traps are any magic or ability with the word “trap” in the name, and poisons are any ability or magic with the word poison in the name.
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From the [[Rulebook]]:
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The bearing player or object is not affected by [[Magic]] or [[Abilities]] from a given [[School]].  
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Immunity granted as a [[Trait]] does not prevent players from making use of their own class Abilities.
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Unless otherwise noted, Immunities do not extend beyond the player or object that has them.<br>
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'''Example:''' ''A player with Immunity to [[Flame]] can still have their armor destroyed by a Fireball.''
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Unless otherwise noted, players with Immunities may still be targeted by Magic and Abilities of the given School.<br>
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'''Example:''' ''A player with Immunity to Flame can still be the target of [[Pyrotechnics]] which would still destroy their [[equipment]] (as Immunities do not extend to equipment unless noted).
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Immunities do not interact with [[Enchantment]]s worn by the player.<br>
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'''Example One:''' ''An [[Anti-Paladin]] may wear the [[Flameblade]] Enchantment.''<br>
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'''Example Two:''' ''A player with [[Protection From Magic]] still gains [[Stopped]] if [[Corrosive Mist]] is later cast on them.''<br>
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'''Example Three:'''  ''A player may still benefit from the [[Heal]] from [[Regeneration]], even if they are [[Cursed]].''<br>
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'''Example Four:''' A player with [[Greater Undead Minion]] and [[Enlightened Soul]] would still have their enchantment removed when [[Banish]] is cast on them while [[Insubstantial]].
  
 
[[Category:Rulebook Terms]]
 
[[Category:Rulebook Terms]]
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[[Category:States]]
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[[Category:V8 States]]

Revision as of 20:41, 11 October 2021

From the Rulebook:

The bearing player or object is not affected by Magic or Abilities from a given School.

Immunity granted as a Trait does not prevent players from making use of their own class Abilities.

Unless otherwise noted, Immunities do not extend beyond the player or object that has them.
Example: A player with Immunity to Flame can still have their armor destroyed by a Fireball.

Unless otherwise noted, players with Immunities may still be targeted by Magic and Abilities of the given School.
Example: A player with Immunity to Flame can still be the target of Pyrotechnics which would still destroy their equipment (as Immunities do not extend to equipment unless noted).

Immunities do not interact with Enchantments worn by the player.
Example One: An Anti-Paladin may wear the Flameblade Enchantment.
Example Two: A player with Protection From Magic still gains Stopped if Corrosive Mist is later cast on them.
Example Three: A player may still benefit from the Heal from Regeneration, even if they are Cursed.
Example Four: A player with Greater Undead Minion and Enlightened Soul would still have their enchantment removed when Banish is cast on them while Insubstantial.