Assassin

From AmtWiki

Sneaky people in black.

From the Rulebook:

Assassin heraldry.gif

Assassins were once so powerful in the Middle East that Hulagu Khan had to storm their mountain fortress when they demanded tribute. Renaissance Italy and its setting of political intrigue made the courtly killing somewhat of an art form.

'Examples': ninjas, the Borgias, the Jackal, Hassan-I-Sabah, Sir Francis Walsingham

'Garb': Black sash plus must wear a mask or concealing face paint. Mask may be worn around neck. Not any more, thank you 7.5

'Armor': None initially

'Shields': None initially

'Weapons': Dagger, short, long, throwing weapons

'Immunities': None

'Lives': 4

'Abilities & Traits:'

Note: Each time an assassin plays in a battlegame, he must choose which abilities he is using for the entire battlegame. He can switch them between each battlegame as he sees fit.

'Levels'

  • 1st No additional abilities
  • 2nd Innate Ability (choose one)Get all!:
  • 3rd Innate Ability (choose one from this list or any lower level ability not already taken)Get all!:
  • 4th Up to two points of armor may now be worn (T)
  • 5th Innate Ability (choose one from this list or any lower level ability not already taken) Get all!:
  • 6th Innate Ability (choose two from this list):
    • a. Take Teleport again (must have already been taken once) Teleport becomes (1/life)
    • b. Take Assassinate again (must have already been taken once), Assassinate becomes (1/life)
    • c. Take Poison Weapon again (must have already been taken once), Poison Weapon becomes (1/life)
    • d.Take Trap again (must have already been taken once), Trap becomes (1/life)

See Guildmaster of Assassins


Check out the Class or Abilities and Traits pages for more information.