Assassin is a core class focused on stealth, trickery, and (of course) assassination.
From the Rulebook
From the Japanese concept of ninja to the classic French highwayman and everything in between. The Assassin represents a wide range of characters relying on speed, agility, and creativity rather than brute force to accomplish their goals
The Ninja, Ebu Tahir, Ronin, Hassan-I-Sabah, Altaïr ibn-La’Ahad, Naruto Uzumak
|1st||Shadow Step 2/life (ex) (Ambulant)|
|2nd||Poison (self-only) 1/Life Charge x3 (ex)|
|3rd||Blink 2/life (ex) (Ambulant)|
|4th||Hold Person 1/Life (m)|
|5th||Teleport (self-only) 2/Life (ex)|
|6th||Coup de Grace 1/Life (m)|
T: Verbal S:Sorcery R: Self
I: “I vanish from sight”
E: Player becomes Insubstantial and can move to any location within 50’ from their starting point.
L: Caster may not end State within 10’ of a living enemy.
T: Verbal S: Sorcery R: Self
I: “I travel through the aether”x5
E: Player becomes Insubstantial and moves directly to a location chosen at the time of casting by the caster. Upon arrival, they must immediately end the effect as per Insubstantial.
N: If the player’s Insubstantial state is removed before they have reached their destination, the effects of Teleport end.
Coup de Grace
T: Verbal S: Death R: 20’
I: “Death shall come for thee” x3
E: Target player dies.
L: Target must be Wounded prior to starting the Incantation. Although it still functions even if they are healed by the end of the Incantation.
|Amtgard Character Classes|
|Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard|