Difference between revisions of "Assassin"

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''Sneaky people in black.''
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[[Image:Assassinheraldry2.jpg|thumb|A red mask on a black field: a common heraldry for Assassins]]
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'''Assassin''' is a core [[class]] focused on stealth, trickery, and (of course) assassination.
  
====From the [[Rulebook]]:====
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==From the [[Rulebook]]==
[[Image:Assassin heraldry.gif|thumb]]
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From the Japanese concept of ninja to the classic French highwayman and everything in between. The Assassin represents a wide range of characters relying on speed, agility, and creativity rather than brute force to accomplish their goals
Assassins were once so powerful in the Middle East that Hulagu Khan had to storm their mountain fortress when they
 
demanded tribute. Renaissance Italy and its setting of political intrigue made the courtly killing somewhat of an art form.
 
  
''''Examples'''': [[ninjas]], the Borgias, the Jackal, Hassan-I-Sabah, Sir Francis Walsingham
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===Examples:===
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The Ninja, Ebu Tahir, Ronin, Hassan-I-Sabah, Altaïr ibn-La’Ahad, Naruto Uzumak
  
''''[[Garb]]'''': Black sash plus must wear a mask or concealing face paint. Mask may be worn around neck.
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===Equipment===
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'''[[Garb]]:''' Black [[sash]] and medieval/sword and sorcery looking garb<br>
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'''[[Look The Part]]: Poison (self-only) 1/Life (ex)<br>
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'''[[Armor]]:''' 2pts<br>
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'''[[Shields]]:''' None<br>
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'''[[Weapons]]:''' [[Dagger]], [[Short]], [[Long]], Light [[Throwing Weapons|Throwing]], Heavy [[Throwing Weapons|Throwing]], [[Bow]]<br>
  
''''Armor'''': None initially
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==[[Class Abilities]]==
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{| class="wikitable floatright"
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|+ Abilites By Level
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|-
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! Level !! Abilities
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|-
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|1st||Shadow Step 2/life ([[ex]]) ([[Ambulant]])<br>
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Assassinate Unlimited ([[ex]]) ([[Ambulant]])<br>
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|-
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|2nd || Poison (self-only) 1/Life [[Charge]] x3 ([[ex]])
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|-
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|3rd || Blink 2/life ([[ex]]) ([[Ambulant]])
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|-
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|4th || Hold Person 1/Life ([[m]])
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|-
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|5th || Teleport (self-only) 2/Life ([[ex]])
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|-
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|6th || Coup de Grace 1/Life ([[m]])
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|}
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===Shadow Step===
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'''T:''' [[Verbal (Type)|Verbal]]  '''S:'''[[Sorcery (School)|Sorcery]]  '''R:''' Self<br>
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'''I:''' “I Step into the Shadows”x1<br>
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'''E:''' Player becomes [[Insubstantial]].<br>
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===Assassinate===
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'''T:''' [[Verbal (Type)|Verbal]]  '''S:''' [[Death (School)|Death]]  '''R:''' 20’<br>
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'''I:''' Say the word “Assassinate”immediately upon killing a person.<br>
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'''E:''' The victim is [[Cursed]].<br>
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===Poison===
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'''T:''' [[Enchantment (Type)|Enchantment]]  '''S:''' [[Death (School)|Death]]  '''R:''' Self<br>
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'''M:''' Red strip<br>
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'''I:''' “I coat these weapons with a deadly poison”x2<br>
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'''E:''' The next [[Wound]] dealt by the bearer in melee is [[Wounds Kill]].<br>
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===Blink===
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'''T:''' [[Verbal (Type)|Verbal]]  '''S:'''[[Sorcery (School)|Sorcery]]  '''R:''' Self<br>
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'''I:''' “I vanish from sight”<br>
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'''E:''' Player becomes [[Insubstantial]] and can move to any location within 50’ from their starting point.<br>
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'''L:''' Caster may not end [[State]] within 10’ of a living enemy.<br>
  
''''Shields'''': None initially
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===Hold Person===
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'''T:''' [[Verbal (Type)|Verbal]]  '''S:''' [[Command (School)|Command]] <br>
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'''R:''' 20ft<br>
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'''I:''' “I command thee to stop”x3 <br>
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'''E:''' Target player becomes [[Stopped]] for 30 seconds.<br>
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===Teleport===
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'''T:''' [[Verbal (Type)|Verbal]]  '''S:''' [[Sorcery (School)|Sorcery]]  '''R:''' Self <br>
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'''I:''' “I travel through the aether”x5<br>
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'''E:''' Player becomes [[Insubstantial]] and moves directly to a location chosen at the time of casting by the caster. Upon arrival, they must immediately end the effect as per Insubstantial.<br>
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'''N:''' If the player’s Insubstantial state is removed before they have reached their destination, the effects of [[Teleport]] end.<br>
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===Coup de Grace===
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'''T:''' [[Verbal (Type)|Verbal]]  '''S:''' [[Death (School)|Death]]  '''R:''' 20’<br>
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'''I:''' “Death shall come for thee” x3<br>
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'''E:''' Target player [[Death (Combat)|dies]].<br>
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'''L:''' Target must be [[Wound|Wounded]] prior to starting the [[Incantation]]. Although it still functions even if they are healed by the end of the Incantation.<br>
  
''''Weapons'''': Dagger, short, long, throwing weapons
 
  
''''Immunities'''': None
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==Previous Versions:==
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===V7.7===
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[[Assassin (V7)|Assassin]]
  
''''Lives'''': 4
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==See also==
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*[[Guildmaster of Assassins]]
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*[[About Assassins]]
  
''''Abilities & Traits:''''
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{{Template:Classes}}
 
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[[Category:Rulebook Terms]] [[Category:Amtgard Things]] [[Category:Amtgard Terms]] [[category:Classes]]
Note: Each time an assassin plays in a battlegame, he must choose which abilities he is using for the
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[[Category:Assassin Abilities]]
entire battlegame. He can switch them between each battlegame as he sees fit.
 
 
 
''''Levels''''
 
*1st No additional abilities
 
*2nd [[Innate Ability]] (choose one):
 
**a. May use a [[Short Bow|short bow]] (T)
 
**b. [[Poison Weapon]] (ex) (2/game)
 
**c. [[Trap]] (ex) (1/game)
 
*3rd [[Innate Ability]] (choose one from this list or any lower level ability not already taken):
 
**a. [[Touch of Death]] (ex) (1/game)
 
**b. [[Teleport]] (ex) (2/game)
 
**c. [[Antidote to Poison]] (ex) (1/life)
 
*4th Up to two points of [[Armor|armor]] may now be worn (T)
 
*5th Innate Ability (choose one from this list or any lower level ability not already taken):
 
**a. May now use [[Small Shield|small shields]] (T)
 
**b. [[Assassinate]] (ex) (2/game)
 
*6th Innate Ability (choose two from this list or any lower level abilities not already taken):
 
**a. Take [[Teleport]] again (must have already been taken once) Teleport becomes (1/life)
 
**b. Take [[Assassinate]] again (must have already been taken once), Assassinate becomes (1/life)
 
**c. Take [[Poison Weapon]] again (must have already been taken once), Poison Weapon becomes (1/life)
 
**d.Take [[Trap]] again (must have already been taken once), Trap becomes (1/life)
 
 
 
====See [[Guildmaster of Assassins]]====
 
--------------
 
Check out the [[Class]] or [[Abilities and Traits]] pages for more information.
 
 
 
[[Category:Rulebook Terms]] [[Category:Amtgard Things]] [[Category:Amtgard Terms]]
 
[[category:Classes]]
 

Revision as of 15:55, 27 June 2022

A red mask on a black field: a common heraldry for Assassins

Assassin is a core class focused on stealth, trickery, and (of course) assassination.

From the Rulebook

From the Japanese concept of ninja to the classic French highwayman and everything in between. The Assassin represents a wide range of characters relying on speed, agility, and creativity rather than brute force to accomplish their goals

Examples:

The Ninja, Ebu Tahir, Ronin, Hassan-I-Sabah, Altaïr ibn-La’Ahad, Naruto Uzumak

Equipment

Garb: Black sash and medieval/sword and sorcery looking garb
Look The Part: Poison (self-only) 1/Life (ex)
Armor: 2pts
Shields: None
Weapons: Dagger, Short, Long, Light Throwing, Heavy Throwing, Bow

Class Abilities

Abilites By Level
Level Abilities
1st Shadow Step 2/life (ex) (Ambulant)

Assassinate Unlimited (ex) (Ambulant)

2nd Poison (self-only) 1/Life Charge x3 (ex)
3rd Blink 2/life (ex) (Ambulant)
4th Hold Person 1/Life (m)
5th Teleport (self-only) 2/Life (ex)
6th Coup de Grace 1/Life (m)

Shadow Step

T: Verbal S:Sorcery R: Self
I: “I Step into the Shadows”x1
E: Player becomes Insubstantial.

Assassinate

T: Verbal S: Death R: 20’
I: Say the word “Assassinate”immediately upon killing a person.
E: The victim is Cursed.

Poison

T: Enchantment S: Death R: Self
M: Red strip
I: “I coat these weapons with a deadly poison”x2
E: The next Wound dealt by the bearer in melee is Wounds Kill.

Blink

T: Verbal S:Sorcery R: Self
I: “I vanish from sight”
E: Player becomes Insubstantial and can move to any location within 50’ from their starting point.
L: Caster may not end State within 10’ of a living enemy.

Hold Person

T: Verbal S: Command
R: 20ft
I: “I command thee to stop”x3
E: Target player becomes Stopped for 30 seconds.

Teleport

T: Verbal S: Sorcery R: Self
I: “I travel through the aether”x5
E: Player becomes Insubstantial and moves directly to a location chosen at the time of casting by the caster. Upon arrival, they must immediately end the effect as per Insubstantial.
N: If the player’s Insubstantial state is removed before they have reached their destination, the effects of Teleport end.

Coup de Grace

T: Verbal S: Death R: 20’
I: “Death shall come for thee” x3
E: Target player dies.
L: Target must be Wounded prior to starting the Incantation. Although it still functions even if they are healed by the end of the Incantation.


Previous Versions:

V7.7

Assassin

See also

Amtgard Character Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared