Difference between revisions of "Assassin"

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[[Image:Assassin heraldry.gif|thumb]]
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[[Image:Assassinheraldry2.jpg|thumb|A red mask on a black field: a common heraldry for Assassins]]
 
'''Assassin''' is a core [[class]] focused on stealth, trickery, and (of course) assassination.
 
'''Assassin''' is a core [[class]] focused on stealth, trickery, and (of course) assassination.
  
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===Examples:===
 
===Examples:===
The ninja, Ebu Tahir, ronin, Hassan-I-Sabah, Altaïr ibn-La’Ahad, Naruto Uzumak
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The Ninja, Ebu Tahir, Ronin, Hassan-I-Sabah, Altaïr ibn-La’Ahad, Naruto Uzumak
  
 
===Equipment===
 
===Equipment===
'''[[Garb]]:'''Black [[sash]]<br>
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'''[[Garb]]:''' Black [[sash]] and medieval/sword and sorcery looking garb<br>
 
'''[[Look The Part]]: Poison (self-only) 1/Life (ex)<br>
 
'''[[Look The Part]]: Poison (self-only) 1/Life (ex)<br>
 
'''[[Armor]]:''' 2pts<br>
 
'''[[Armor]]:''' 2pts<br>
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'''T:''' [[Verbal (Type)|Verbal]]  '''S:'''[[Sorcery (School)|Sorcery]]  '''R:''' Self<br>
 
'''T:''' [[Verbal (Type)|Verbal]]  '''S:'''[[Sorcery (School)|Sorcery]]  '''R:''' Self<br>
 
'''I:''' “I Step into the Shadows”x1<br>
 
'''I:''' “I Step into the Shadows”x1<br>
'''E:''' Player becomes Insubstantial.<br>
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'''E:''' Player becomes [[Insubstantial]].<br>
 
===Assassinate===
 
===Assassinate===
 
'''T:''' [[Verbal (Type)|Verbal]]  '''S:''' [[Death (School)|Death]]  '''R:''' 20’<br>
 
'''T:''' [[Verbal (Type)|Verbal]]  '''S:''' [[Death (School)|Death]]  '''R:''' 20’<br>
 
'''I:''' Say the word “Assassinate”immediately upon killing a person.<br>
 
'''I:''' Say the word “Assassinate”immediately upon killing a person.<br>
'''E:''' The victim is Cursed.<br>
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'''E:''' The victim is [[Cursed]].<br>
 
===Poison===
 
===Poison===
 
'''T:''' [[Enchantment (Type)|Enchantment]]  '''S:''' [[Death (School)|Death]]  '''R:''' Self<br>
 
'''T:''' [[Enchantment (Type)|Enchantment]]  '''S:''' [[Death (School)|Death]]  '''R:''' Self<br>
 
'''M:''' Red strip<br>
 
'''M:''' Red strip<br>
'''I:''' Hold weapon in both hands “I coat these weapons with a deadly poison”x2<br>
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'''I:''' “I coat these weapons with a deadly poison”x2<br>
'''E:''' The next Wound dealt by the bearer in melee is Wounds Kill.<br>
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'''E:''' The next [[Wound]] dealt by the bearer in melee is [[Wounds Kill]].<br>
 
===Blink===
 
===Blink===
 
'''T:''' [[Verbal (Type)|Verbal]]  '''S:'''[[Sorcery (School)|Sorcery]]  '''R:''' Self<br>
 
'''T:''' [[Verbal (Type)|Verbal]]  '''S:'''[[Sorcery (School)|Sorcery]]  '''R:''' Self<br>
 
'''I:''' “I vanish from sight”<br>
 
'''I:''' “I vanish from sight”<br>
'''E:''' Player becomes Insubstantial and can move to any location within 50’ from their starting point.<br>
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'''E:''' Player becomes [[Insubstantial]] and can move to any location within 50’ from their starting point.<br>
'''L:''' Caster may not end State within 10’ of a living enemy.<br>
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'''L:''' Caster may not end [[State]] within 10’ of a living enemy.<br>
 +
 
 
===Hold Person===
 
===Hold Person===
 
'''T:''' [[Verbal (Type)|Verbal]]  '''S:''' [[Command (School)|Command]] <br>
 
'''T:''' [[Verbal (Type)|Verbal]]  '''S:''' [[Command (School)|Command]] <br>
 
'''R:''' 20ft<br>
 
'''R:''' 20ft<br>
 
'''I:''' “I command thee to stop”x3 <br>
 
'''I:''' “I command thee to stop”x3 <br>
'''E:''' Target player becomes Stopped for 30 seconds.<br>
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'''E:''' Target player becomes [[Stopped]] for 30 seconds.<br>
 
===Teleport===
 
===Teleport===
 
'''T:''' [[Verbal (Type)|Verbal]]  '''S:''' [[Sorcery (School)|Sorcery]]  '''R:''' Self <br>
 
'''T:''' [[Verbal (Type)|Verbal]]  '''S:''' [[Sorcery (School)|Sorcery]]  '''R:''' Self <br>
 
'''I:''' “I travel through the aether”x5<br>
 
'''I:''' “I travel through the aether”x5<br>
'''E:''' Player becomes Insubstantial and moves directly to a location chosen at the time of casting by the caster. Upon arrival, they must immediately end the effect as per Insubstantial.<br>
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'''E:''' Player becomes [[Insubstantial]] and moves directly to a location chosen at the time of casting by the caster. Upon arrival, they must immediately end the effect as per Insubstantial.<br>
'''N:''' If the player’s Insubstantial state is removed before they have reached their destination, the effects of Teleport end.<br>
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'''N:''' If the player’s Insubstantial state is removed before they have reached their destination, the effects of [[Teleport]] end.<br>
 
===Coup de Grace===
 
===Coup de Grace===
 
'''T:''' [[Verbal (Type)|Verbal]]  '''S:''' [[Death (School)|Death]]  '''R:''' 20’<br>
 
'''T:''' [[Verbal (Type)|Verbal]]  '''S:''' [[Death (School)|Death]]  '''R:''' 20’<br>
 
'''I:''' “Death shall come for thee” x3<br>
 
'''I:''' “Death shall come for thee” x3<br>
'''E:''' Target player dies.<br>
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'''E:''' Target player [[Death (Combat)|dies]].<br>
'''L:''' Target must be Wounded prior to starting the Incantation.<br>
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'''L:''' Target must be [[Wound|Wounded]] prior to starting the [[Incantation]]. Although it still functions even if they are healed by the end of the Incantation.<br>
  
  

Revision as of 15:55, 27 June 2022

A red mask on a black field: a common heraldry for Assassins

Assassin is a core class focused on stealth, trickery, and (of course) assassination.

From the Rulebook

From the Japanese concept of ninja to the classic French highwayman and everything in between. The Assassin represents a wide range of characters relying on speed, agility, and creativity rather than brute force to accomplish their goals

Examples:

The Ninja, Ebu Tahir, Ronin, Hassan-I-Sabah, Altaïr ibn-La’Ahad, Naruto Uzumak

Equipment

Garb: Black sash and medieval/sword and sorcery looking garb
Look The Part: Poison (self-only) 1/Life (ex)
Armor: 2pts
Shields: None
Weapons: Dagger, Short, Long, Light Throwing, Heavy Throwing, Bow

Class Abilities

Abilites By Level
Level Abilities
1st Shadow Step 2/life (ex) (Ambulant)

Assassinate Unlimited (ex) (Ambulant)

2nd Poison (self-only) 1/Life Charge x3 (ex)
3rd Blink 2/life (ex) (Ambulant)
4th Hold Person 1/Life (m)
5th Teleport (self-only) 2/Life (ex)
6th Coup de Grace 1/Life (m)

Shadow Step

T: Verbal S:Sorcery R: Self
I: “I Step into the Shadows”x1
E: Player becomes Insubstantial.

Assassinate

T: Verbal S: Death R: 20’
I: Say the word “Assassinate”immediately upon killing a person.
E: The victim is Cursed.

Poison

T: Enchantment S: Death R: Self
M: Red strip
I: “I coat these weapons with a deadly poison”x2
E: The next Wound dealt by the bearer in melee is Wounds Kill.

Blink

T: Verbal S:Sorcery R: Self
I: “I vanish from sight”
E: Player becomes Insubstantial and can move to any location within 50’ from their starting point.
L: Caster may not end State within 10’ of a living enemy.

Hold Person

T: Verbal S: Command
R: 20ft
I: “I command thee to stop”x3
E: Target player becomes Stopped for 30 seconds.

Teleport

T: Verbal S: Sorcery R: Self
I: “I travel through the aether”x5
E: Player becomes Insubstantial and moves directly to a location chosen at the time of casting by the caster. Upon arrival, they must immediately end the effect as per Insubstantial.
N: If the player’s Insubstantial state is removed before they have reached their destination, the effects of Teleport end.

Coup de Grace

T: Verbal S: Death R: 20’
I: “Death shall come for thee” x3
E: Target player dies.
L: Target must be Wounded prior to starting the Incantation. Although it still functions even if they are healed by the end of the Incantation.


Previous Versions:

V7.7

Assassin

See also

Amtgard Character Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared