Difference between revisions of "Assassin"

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[[Image:Assassin heraldry.gif|thumb]]
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[[Image:Assassinheraldry2.jpg|thumb|A red mask on a black field: a common heraldry for Assassins]]
 
'''Assassin''' is a core [[class]] focused on stealth, trickery, and (of course) assassination.
 
'''Assassin''' is a core [[class]] focused on stealth, trickery, and (of course) assassination.
  
 
==From the [[Rulebook]]==
 
==From the [[Rulebook]]==
 
+
From the Japanese concept of ninja to the classic French highwayman and everything in between. The Assassin represents a wide range of characters relying on speed, agility, and creativity rather than brute force to accomplish their goals
Assassins were once so powerful in the Middle East that Hulagu Khan had to storm their mountain fortress when they demanded tribute. Renaissance Italy and its setting of political intrigue made the courtly killing an art form.
 
  
 
===Examples:===
 
===Examples:===
[[Ninja|The Ninja]], the Borgias, the Jackal, Hassan-I-Sabah, Sir Francis Walsingham
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The Ninja, Ebu Tahir, Ronin, Hassan-I-Sabah, Altaïr ibn-La’Ahad, Naruto Uzumak
  
===[[Garb]]:===
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===Equipment===
Black sash
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'''[[Garb]]:''' Black [[sash]] and medieval/sword and sorcery looking garb<br>
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'''[[Look The Part]]: Poison (self-only) 1/Life (ex)<br>
 +
'''[[Armor]]:''' 2pts<br>
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'''[[Shields]]:''' None<br>
 +
'''[[Weapons]]:''' [[Dagger]], [[Short]], [[Long]], Light [[Throwing Weapons|Throwing]], Heavy [[Throwing Weapons|Throwing]], [[Bow]]<br>
  
===Class details:===
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==[[Class Abilities]]==
{| class="wikitable"
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{| class="wikitable floatright"
 +
|+ Abilites By Level
 
|-
 
|-
! Assassin Level
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! Level !! Abilities
! Lives
 
! Weapons
 
! Armor
 
! Immunities
 
! Abilities and Traits
 
 
|-
 
|-
| 1st
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|1st||Shadow Step 2/life ([[ex]]) ([[Ambulant]])<br>
| 4
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Assassinate Unlimited ([[ex]]) ([[Ambulant]])<br>
| [[dagger]], [[short]], [[long]], [[throwing weapons]]
 
| -
 
| None
 
| -
 
 
|-
 
|-
| 2nd
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|2nd || Poison (self-only) 1/Life [[Charge]] x3 ([[ex]])
| -
 
| [[bow|short bow]] (T)
 
| -
 
| -
 
| [[Poison Weapon]] (ex) (2/game), [[Trap]] (ex) (1/game)
 
 
|-
 
|-
| 3rd
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|3rd || Blink 2/life ([[ex]]) ([[Ambulant]])
| -
 
| -
 
| -
 
| -
 
| [[Touch of Death]] (ex) (1/game), [[Teleport]] (ex) (2/game), [[Antidote to Poison]] (ex) (1/life)
 
 
|-
 
|-
| 4th
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|4th || Hold Person 1/Life ([[m]])
| -
 
| -
 
| 2 points (T)
 
| -
 
| -
 
 
|-
 
|-
| 5th
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|5th || Teleport (self-only) 2/Life ([[ex]])
| -
 
| -
 
| [[shield|small shields]] (T)
 
| -
 
| [[Assassinate]] (ex) (2/game)
 
 
|-
 
|-
| 6th
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|6th || Coup de Grace 1/Life ([[m]])
| -
 
| -
 
| -
 
| -
 
| Innate Ability - Choose two abilities to become (1/life) before game: [[Assassinate]], [[Poison Weapon]], [[Teleport]], [[Trap]]
 
 
|}
 
|}
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===Shadow Step===
 +
'''T:''' [[Verbal (Type)|Verbal]]  '''S:'''[[Sorcery (School)|Sorcery]]  '''R:''' Self<br>
 +
'''I:''' “I Step into the Shadows”x1<br>
 +
'''E:''' Player becomes [[Insubstantial]].<br>
 +
===Assassinate===
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'''T:''' [[Verbal (Type)|Verbal]]  '''S:''' [[Death (School)|Death]]  '''R:''' 20’<br>
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'''I:''' Say the word “Assassinate”immediately upon killing a person.<br>
 +
'''E:''' The victim is [[Cursed]].<br>
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===Poison===
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'''T:''' [[Enchantment (Type)|Enchantment]]  '''S:''' [[Death (School)|Death]]  '''R:''' Self<br>
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'''M:''' Red strip<br>
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'''I:''' “I coat these weapons with a deadly poison”x2<br>
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'''E:''' The next [[Wound]] dealt by the bearer in melee is [[Wounds Kill]].<br>
 +
===Blink===
 +
'''T:''' [[Verbal (Type)|Verbal]]  '''S:'''[[Sorcery (School)|Sorcery]]  '''R:''' Self<br>
 +
'''I:''' “I vanish from sight”<br>
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'''E:''' Player becomes [[Insubstantial]] and can move to any location within 50’ from their starting point.<br>
 +
'''L:''' Caster may not end [[State]] within 10’ of a living enemy.<br>
 +
 +
===Hold Person===
 +
'''T:''' [[Verbal (Type)|Verbal]]  '''S:''' [[Command (School)|Command]] <br>
 +
'''R:''' 20ft<br>
 +
'''I:''' “I command thee to stop”x3 <br>
 +
'''E:''' Target player becomes [[Stopped]] for 30 seconds.<br>
 +
===Teleport===
 +
'''T:''' [[Verbal (Type)|Verbal]]  '''S:''' [[Sorcery (School)|Sorcery]]  '''R:''' Self <br>
 +
'''I:''' “I travel through the aether”x5<br>
 +
'''E:''' Player becomes [[Insubstantial]] and moves directly to a location chosen at the time of casting by the caster. Upon arrival, they must immediately end the effect as per Insubstantial.<br>
 +
'''N:''' If the player’s Insubstantial state is removed before they have reached their destination, the effects of [[Teleport]] end.<br>
 +
===Coup de Grace===
 +
'''T:''' [[Verbal (Type)|Verbal]]  '''S:''' [[Death (School)|Death]]  '''R:''' 20’<br>
 +
'''I:''' “Death shall come for thee” x3<br>
 +
'''E:''' Target player [[Death (Combat)|dies]].<br>
 +
'''L:''' Target must be [[Wound|Wounded]] prior to starting the [[Incantation]]. Although it still functions even if they are healed by the end of the Incantation.<br>
 +
 +
 +
==Previous Versions:==
 +
===V7.7===
 +
[[Assassin (V7)|Assassin]]
  
 
==See also==
 
==See also==
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*[[About Assassins]]
 
*[[About Assassins]]
  
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{{Template:Classes}}
 
[[Category:Rulebook Terms]] [[Category:Amtgard Things]] [[Category:Amtgard Terms]] [[category:Classes]]
 
[[Category:Rulebook Terms]] [[Category:Amtgard Things]] [[Category:Amtgard Terms]] [[category:Classes]]
 +
[[Category:Assassin Abilities]]

Revision as of 15:55, 27 June 2022

A red mask on a black field: a common heraldry for Assassins

Assassin is a core class focused on stealth, trickery, and (of course) assassination.

From the Rulebook

From the Japanese concept of ninja to the classic French highwayman and everything in between. The Assassin represents a wide range of characters relying on speed, agility, and creativity rather than brute force to accomplish their goals

Examples:

The Ninja, Ebu Tahir, Ronin, Hassan-I-Sabah, Altaïr ibn-La’Ahad, Naruto Uzumak

Equipment

Garb: Black sash and medieval/sword and sorcery looking garb
Look The Part: Poison (self-only) 1/Life (ex)
Armor: 2pts
Shields: None
Weapons: Dagger, Short, Long, Light Throwing, Heavy Throwing, Bow

Class Abilities

Abilites By Level
Level Abilities
1st Shadow Step 2/life (ex) (Ambulant)

Assassinate Unlimited (ex) (Ambulant)

2nd Poison (self-only) 1/Life Charge x3 (ex)
3rd Blink 2/life (ex) (Ambulant)
4th Hold Person 1/Life (m)
5th Teleport (self-only) 2/Life (ex)
6th Coup de Grace 1/Life (m)

Shadow Step

T: Verbal S:Sorcery R: Self
I: “I Step into the Shadows”x1
E: Player becomes Insubstantial.

Assassinate

T: Verbal S: Death R: 20’
I: Say the word “Assassinate”immediately upon killing a person.
E: The victim is Cursed.

Poison

T: Enchantment S: Death R: Self
M: Red strip
I: “I coat these weapons with a deadly poison”x2
E: The next Wound dealt by the bearer in melee is Wounds Kill.

Blink

T: Verbal S:Sorcery R: Self
I: “I vanish from sight”
E: Player becomes Insubstantial and can move to any location within 50’ from their starting point.
L: Caster may not end State within 10’ of a living enemy.

Hold Person

T: Verbal S: Command
R: 20ft
I: “I command thee to stop”x3
E: Target player becomes Stopped for 30 seconds.

Teleport

T: Verbal S: Sorcery R: Self
I: “I travel through the aether”x5
E: Player becomes Insubstantial and moves directly to a location chosen at the time of casting by the caster. Upon arrival, they must immediately end the effect as per Insubstantial.
N: If the player’s Insubstantial state is removed before they have reached their destination, the effects of Teleport end.

Coup de Grace

T: Verbal S: Death R: 20’
I: “Death shall come for thee” x3
E: Target player dies.
L: Target must be Wounded prior to starting the Incantation. Although it still functions even if they are healed by the end of the Incantation.


Previous Versions:

V7.7

Assassin

See also

Amtgard Character Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared