Difference between revisions of "Assassin"

From AmtWiki
Line 44: Line 44:
 
|-
 
|-
 
| 4th
 
| 4th
 +
| -
 
| -
 
| -
 
| 2 points (T)
 
| 2 points (T)
| -
 
 
| -
 
| -
 
| -
 
| -
Line 62: Line 62:
 
| -
 
| -
 
| -
 
| -
| Choose two abilities to become (1/life) before game: [[Assassinate]], [[Poison Weapon]], [[Teleport]], [[Trap]]
+
| Innate Ability - Choose two abilities to become (1/life) before game: [[Assassinate]], [[Poison Weapon]], [[Teleport]], [[Trap]]
 
|}
 
|}
  

Revision as of 07:56, 1 January 2011

Assassin heraldry.gif

Assassin is a core class focused on stealth, trickery, and (of course) assassination.

From the Rulebook

Assassins were once so powerful in the Middle East that Hulagu Khan had to storm their mountain fortress when they demanded tribute. Renaissance Italy and its setting of political intrigue made the courtly killing an art form.

Examples:

The Ninja, the Borgias, the Jackal, Hassan-I-Sabah, Sir Francis Walsingham

Garb:

Black sash

Class details:

Assassin Level Lives Weapons Armor Immunities Abilities and Traits
1st 4 dagger, short, long, throwing weapons - None -
2nd - short bow (T) - - Poison Weapon (ex) (2/game), Trap (ex) (1/game)
3rd - - - - Touch of Death (ex) (1/game), Teleport (ex) (2/game), Antidote to Poison (ex) (1/life)
4th - - 2 points (T) - -
5th - - small shields (T) - Assassinate (ex) (2/game)
6th - - - - Innate Ability - Choose two abilities to become (1/life) before game: Assassinate, Poison Weapon, Teleport, Trap

See also