Spell Thief
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Revision as of 14:13, 23 October 2009 by 67.185.41.219 (talk)
Contents
Description:
The spell thief is a limited caster that manipulates other casters magic. They can be formidable fighters and play a strong support role.
Garb:
Silver sash
Type:
Q/M Ratio:
1/1
Armor:
Two points
Weapons:
Dagger, Short
Immunities:
None initially
Natural Lives:
4
Abilities & Traits:
Innate Ability: Steal spell (M) 1/
- Limitations: Spell thieves cannot accept enchantments from other players.
Levels:
- 1st* As above
- 2nd* Innate Immunity (T) (Choose one):
- a. Immunity to Subdual Magic
- b. Immunity to Flame Magic
- c. Immunity to Death Magic
- d. Immunity to Control Magic
- 3rd* Gains Innate Ability: Juxtapose 1/game, Steal Spell becomes 1/life
- 4th* Gains Innate Ability: Steal Enchantment (M) 1/game
- 5th* Juxtapose becomes 1/life
- 6th* Steal Enchantment becomes 1/life, Gains Innate Ability: Backlash 1/life
- Steal Spell (magic like ability)
- I: "(target name) Your magic be unkept, Your secrets be foretold,
- give me that which has slept, I steal what you controled." x1
- R: 20 feet
- E: May steal one spell from a magic caster. That caster loses the use
- of this spell and cannot reassign the points on his spell list. The
- stolen spell is played as if it was bought..ie..per life, per game,
- or unlimited. You may steal more than one of a specific spell by
- subsequent use. (Example: 3rd level spellthief, On first life steals
- a petrify bolt, then on next life they steal a second bolt. Spell
- thief now has two bolts at his command).
- L: You can not steal a spell of a higher level than spell thief.
- (Example: A second level spell thief cannot steal a sphere of
- annihilation from a wizard.)
- N: The Spell Thief must have a free hand available when casting
- spell from Steal Spell. Neutrals may never be stolen. If the Spell
- Thief attempts to steal a spell that the target does not currently
- possess, then the Spell Thief may reuse his 1/life Steal Spell ability.
- Juxtapose (S,S)
- I: "(Target name) I Force this magic to disperse, you must let it be,
- Embrace this curse, That is my decree" x1
- R: Touch, 20 feet
- E: This will transfer a detrimental magical effect from self, or
- person touched, to a target player within 20 feet. That player is
- effected as if the spell was cast on them. (Example: A player is
- effected by hold person, the spell thief may touch them and recite
- the incantment targeting a warrior within 20 feet. That warrior is
- now effected by the hold person and the player being touched is free
- of the spell.)
- L: If the target is uneffected by the juxtaposed spell then the
- player being touched is uneffected and ability is considered used.
- N: Treat all effect counts as if spell was freshly cast.
- Steal Enchantment (Magic Like ability)
- I: Tie on a strip of appropriate color and repeat, "(target name)Your
- gift comes from thee, your gift comes unto me" x2,
- R: 20 feet
- E: One enchantment is 'stolen' from a player and transfered to the
- spell thief.
- L: Spell thief is still affected by standard enchantment rules with
- exception noted below.
- N: Spell thief may still cast spells after recieving enchantment. May
- wear an enchantment while also wearing 'Backlash' enchantment.
- Backlash (E,P)
- I: Silver strip tied on garb. "May this force reflect all magic which
- may do me harm" x3
- R: Self only
- E: Player states "backlash" after a verbal spell is cast at player.
- Reflects only the first Verbal spell that would effect the player
- back onto the caster. (Example: Fear is cast at Spell thief. They
- state "Backlash", the caster is now in fear of the spell thief.)
- L: Only works on spells that have single targets. Does not work on
- abilities. If the original caster is immune to that form of magic, then the
- backlash ability takes no affect.
- N: For game mechanics the 'backlashed' spell is treated as if
- cast from the Spell thief.