V9: Natural Armor

From AmtWiki
Revision as of 07:20, 13 January 2024 by Jkat718 (talk | contribs) (removed extra line breaks)
221202---V9-Rules-Seal-for-Wiki.png
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Natural Armor

Natural Armor grants an armor rating to the bearer’s skin.
  1. A player with natural armor will always have full armor coverage no matter where they are struck.
    • For example: A player with 2 points of Natural Armor will have 2 armor points protecting every inch of every hit location, even while wearing no physical armor pieces.
  2. Natural Armor must be represented on the player by a White indicator strip and should be declared in the same manner as declaring enchantments.

V8 Transition Note: Natural armor functions exactly like physical armor except that it does not require any actual armor pieces. It cannot be restored with Heal and it does not have any other special rules that may have been present in previous editions of Amtgard.


Armor
General Rules · Natural Armor · Physical Armor
Equipment
Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary