V9: Armor Rating Modifiers

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
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  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
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Armor Modifiers

Superior Appearance
Bonus points may be awarded to armor that displays an exceptional appearance above and beyond the typical appearance of similar pieces in its style. This includes but is not limited to: tooling, etching, gilding, and fluting, as well as notable use of colors, shapes, weaves, etc. These examples do not represent an exhaustive list and consideration should be given to any piece that obviously goes above and beyond the base construction requires to create an aesthetically pleasing piece.

Inferior Appearance
Points may be deducted from armor that displays an appearance well below the typical standard expected for similar pieces in that style. Examples include tarnished/poorly-maintained armor as well as visibly inauthentic or degrading materials. This penalty does not apply when the piece is worn as a part of a complete outfit that is intentionally designed to look shoddy or battle-worn.

Superior Construction
Bonus points may be awarded to armor constructed with exceptional techniques that provide a meaningful increase in durability over the standard requirements. This includes but is not limited to: solid/riveted rings, hardened material, affixing to a rigid backing, tighter spacing than required, greater overlap than required, etc. These examples do not represent an exhaustive list and consideration should be given to any piece that obviously goes above and beyond the base requirements to create a more durable piece.

Inferior Construction
Points may be deducted from armor for inferior construction or a meaningful reduction in expected durability when compared to the standard requirements. Examples include but are not limited to: obviously unfinished armor, brittle/cracked material, loose connection points, and shoddy workmanship.

Material Thickness
Each piece of worn armor must include certain materials that meet a specific thickness criteria to qualify as a valid armor. Multiple layers of material may permanently affixed to each other to increase thickness however extra thickness caused by adhesives or empty space should not be factored into the new measurements. One bonus point may be awarded or deducted for Superior or Inferior thickness according to the chart below.

MATERIAL THICKNESS REFERENCE CHART
Material Inferior
(Minimum)
Standard Superior Notes
Catch-All Cannot be less
than standard
1/16"
1.60mm
1/8"
3.18mm
Cloth
Light Leather 4oz
1/16"
1.60mm
6oz
3/32"
2.39mm
8oz
1/8"
3.18mm
Strong Leather 10oz
5/32"
3.96mm
12oz
3/16"
4.78mm
14oz
7/32"
5.57mm
Rigid, Non-Metal 1/8"
3.18mm
3/16"
4.78mm
1/4"
6.36mm
Material Density
at least 0.9g/cm3
(equivalent to HDPE)
Aluminum Steel Aluminum Steel Aluminum Steel
Round Rings 18awg
0.040"
1.024mm
20awg
0.032"
0.813mm
16awg
0.051"
1.290mm
18awg
0.040"
1.024mm
14awg
0.064"
1.628mm
16awg
0.051"
1.290mm
Flat Rings 18ga
0.403"
1.024mm
20ga
0.036"
0.911mm
16ga
0.051"
1.291mm
18ga
0.048"
1.214mm
14ga
0.064"
1.628mm
16ga
0.060
1.518mm
Measure along
thinnest axis
Sheet Metal

Layered Armor Bonus
When calculating the Armor Point Total, if multiple pieces of Worn Armor are layered on top of each other, the rating of any layered/overlapping areas will be rating of the highest-tier piece plus 1, up to that tier’s max.

  1. A piece of armor already at max rating will not receive any additional value from layering.
  2. Each layered piece must be able to act as armor on its own if it were not layered. Any part of layered armor that extends beyond the layering is calculated as its normal rating. There is no additional bonus for layering more than two pieces.
  3. All layered armor pieces must be at least partially visible in a way that does not misrepresent the wearer’s armor point total or armor coverage when observed by another player from 20ft away. This especially true in the cases where a lower-tier armor is layered on top of a higher-tier piece.

Armor
General Rules · Natural Armor · Physical Armor
Equipment
Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary